Welcome | View My Profile | Sign Out
MediaPost Home About MediaPost Privacy/Terms Media Kit Sitemap
Publications Home News
Online Media Daily Media Daily News Marketing Daily Mobile Marketing Daily Search Marketing Daily
Daily Feed> Email Daily Feed> Video Daily Feed> Social
Online Blogs
Online Spin Email Insider Search Insider Behavioral Insider Online Publishing Insider Mobile Insider Video Insider Gaming Insider Performance Insider Metrics Insider Social Media Insider Just An Online Minute Daily Online Examiner Raw Blog
Media Blogs
Research Brief Diane Mermigas:On Media TV Watch TV Board Magazine Rack Media Creativity Notes From the Digital Frontier Digital Outsider Mad Blog Red White and Blog
Marketing Blogs
Engage:Hispanics Engage:Kids 6-11 Engage:Moms Engage:Boomers Engage:Gen Y Engage:Teens Marketing:Green Marketing:Sports
Magazines
OMMA Magazine Media Magazine
Subscribe
Feedback Loop RSS Feeds Archives Subscribe
Dec 2 Search Insider Summit (Utah) Dec 6 Email Insider Summit (Utah) Jan 11 OMMA Agency of the Year (NYC) Jan 12 MEDIA Agency of the Year (NYC) Jan 26 OMMA Social (San Francisco) Jan 27 OMMA Performance (SF) Feb 24 OMMA Metrics Measurement (NYC) Feb 25 OMMA Behavioral (NYC) Mar 15 OMMA Global (San Francisco) Apr 14 Search Insider Summit (FL) Apr 18 Email Insider Summit (FL)
Recently Concluded Events
Nov 3 OMMA Adnets (NYC) Oct 30 OMMA Video (LA) Oct 29 OMMA Mobile (LA) Oct 29 OMMA Mobile & Video (LA) Sep 23 Creative Media Awards (NYC) Sep 23 The Future Of Media (NYC) Sep 22 Online All Stars (NYC) Sep 21 OMMA Awards (NYC) Sep 21 MediaPost Live at Advertising Week All-Access (NYC) Sep 21 OMMA Global New York (NYC)
All MediaPost/OMMA Events Event Blogging Past Event Videos
Industry Events Calendar
2010 OMMA Agency of the Year 2010 MEDIA Agency of the Year
2009 Creative Media Awards 2009 OMMA Awards 2009 Digital Out-of-Home Awards 2009 Media Agency of the Year 2009 OMMA Agency of the Year
All Awards
Employment Situations Wanted Services Offered Post a Job
Briefs Reports Online
MediaPost Directories
Mobile Insiders Group
People Finder Edit My Profile View My Profile My Contacts My Calendar
HOME • MANAGE SUBSCRIPTIONS • MEDIA KIT
Parks: Casual Gaming Revenue To Top $1 Billion By '13
by Laurie Sullivan, Wednesday, February 25, 2009, 7:00 AM

SHARE

TOOLS

RELATED ARTICLES
TAGS:  Earnings, Gaming, Online

MOST READ

BejeweledBrands looking to gain loyalty and reach into consumers' wallets might want to take a closer look at video games, according to a study released Tuesday by Parks Associates.

The market has begun to gain traction across the board. Premium casual games, for example, will exceed $1 billion in revenue by 2013. Subscription services will become a major driver for growth in the casual game industry, increasing from $138 million to $417 million between 2008 and 2013, according to the research firm.

Video game makers are reaching beyond traditional target markets to find new buyers. "Take a look at Wii, for example," said Stuart Sikes, president, Parks Associates. "Nintendo managed to capture a market segment who didn't think of themselves as gamers."

Casual game companies will continue to serve females ages 35-54, but have put plans in place to attract other demographics with new game genres, distribution channels, and business models. Community features, subscription services, and advertising models are becoming increasingly important to casual game manufacturers.

And as the game industry matures, new models emerge. While subscription models tend to attract heavy gamers, those who play less frequently gravitate toward ad-supported or free games, Sikes said.

One model Sikes has been watching allows consumers to try before they buy. With free to play, players can sample the game--and if they want more, can subscribe, which also unlocks new features and levels. Free-to-play games, however, have a conversion rate of about 2%, which means the majority of trials do not result in revenue, he said.

U.S. consumers spent $491 million on premium casual games and services in 2008. Individual game downloads based on the try-and-purchase model accounted for 67% of the revenue. By 2013, expenditure on premium casual games content and services will reach $1.1 billion and the percentage of revenue from the try-and-purchase model will decline to 53%.

The virtual goods model, another where the game is free-to-play but supported by micro transactions, allows gamers to purchase new levels, tools to improve play. The game operator receives a commission on goods sold, or on player-to-player transactions. Today, this drives revenue for many game sites in Asia. Nexon America and K2 Network have free-to-play networks. SOE is introducing free-to-play virtual goods-based games "Free Realms" and "The Agency."

Virtual worlds and games that adopt a combination of virtual goods and advertising-based business models have growth potential. They can increase their user base fairly quickly because many are free to play and have social or network community features.

Massively multiplayer online role-playing games (MMORPGs), casual games, online console gaming, games-on-demand, and digital distribution services generated more than $2 billion in 2008. Parks Associates estimates that about 3.4 million tapped into subscription-based MMORPGs, and 800,000 households subscribed to premium-based services toward the end of last year. By 2013, those numbers should reach 4.6 million and 2 million, respectively.

2 people recommend this article. 



AUTHORS

ARCHIVES

Recent Online Media Daily Articles
'Grey's Anatomy' Sires Web Series Spin-Off   
Extending one of its more popular brands online, Disney/ABC Television Group on Thursday debuted an original...
New Dynamic Logic Service Brings In-Ad Surveys   
As an advertiser, how would you like to get instant feedback on an online ad right...
Social Media Fires Up Video Game Marketing   
Facebook and Twitter campaigns have fueled the fire of video game marketing by augmenting traditional widgets...
Study: Consumers Value Traditional Attributes In Online Brands   
While Google remains consumers' favorite online brand, Yahoo and Amazon are not far behind, according to...
Microsoft Targets Television Advertisers For Xbox Live, Embeds Nielsen Measurement In-Game   
Supported by Nielsen, Microsoft unveiled the first pilot Thursday on the second season of the Xbox...
Lawmakers, Inching Toward A Privacy Bill, Question 'Data-Mining Reapers'   
Lawmakers Thursday questioned whether businesses are amassing too much data about consumers without their knowledge or...
Most Mobile Users Indifferent To Or Don't Want Ads   
Nearly four in 10 consumers don't want to receive mobile ads for any reason -- and...
LinkedIn Launches Custom Groups For Marketers   
Expanding its monetization efforts, LinkedIn is launching a new program allowing marketers to create sponsored groups...
Judge Green-Lights Class-Action Against Citysearch   
Dealing a blow to IAC, a federal judge has decided that disgruntled online marketers can proceed...
Verizon App Offers All-In-One Easy Access to Social Nets, Twitter   
Verizon Wireless has partnered with iSkoot to launch an application promising easy access to popular social...
>> Online Media Daily Archives 
ABOUT MEDIAPOST • MASTHEAD • MEDIA KIT • RSS FEEDS • PRIVACY/TERMS & CONDITIONS
©2009 MediaPost Communications. All rights reserved.
1140 Broadway, 4th Floor, New York, NY 10001
tel. 212-204-2000, fax 212-204-2038, feedback@mediapost.com