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HOME • MANAGE SUBSCRIPTIONS • MEDIA KIT
Now Starring A User Named You
by Seana Mulcahy, Monday, July 10, 2006, 1:45 PM

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We are finally seeing a shift from passive to active media--yeehah!

The term "user-generated content" is buzzing around--but like most buzzwords in our industry, its meaning is vague. I'll spare you the multiple definitions and focus on one. In a recent Rider Research report "The Implications of User-Produced Content," this phenomenon is defined as content that users create or produce--including photo, video, audio, animation and text.

OK, it took me a minute to digest that. Then when I thought about it, it seems as if just about everything online is migrating to this: Think podcasts and YouTube and MySpace and Flickr.

I also thought of Oddcast. The company develops and distributes avatars and user-generated media products. I spent some time with Adi Sideman, its founder and CEO. As he is a leader in this growing space, I wanted to share part of our conversation with you.

Seana Mulcahy: How do you think user-generated content will affect the way online media is bought and sold?

Adi Sideman: More and more consumers and small businesses are becoming savvy online users. It's not rudimentary to make a MySpace, yet they sign up 250,000 people a day. Its certainly take a savvy user to buy targeted keywords on Google, yet they have over 500,000 advertisers. User-generated media goes hand in hand with user-generated advertising. Companies like SpotRunner, TargetSpot and others are enabling anyone on the Web to buy a TV or a radio ad!

So we are looking at a revolution in the way agencies and businesses buy and hyper-target ads.

SM: Is there a limit to user-generated content?

AS: The challenge with UGC is that the quality is not that high. But this will improve as users become savvier and companies provide them better tools. The sky is the limit. Hey, 'America's Funniest Home Videos' is one of the most successful TV shows ever...

SM: If you were to predict a trend in the space, what would it be?

AS: Hyper-targeting. The more advertisers get addicted to ROI reports and see the results from targeting, the more segmentation they demand and will get. Online, self service advertising tools will be competing to offer online ad creation and hyper-targeting tools.

The Rider Report lists many reasons why such content has gained momentum as of late:

--The seemingly insatiable appetite for reality TV has been a boon for UGC.

--Consumers desire unfiltered, real content.

--Mainstream entertainment companies are increasingly fostering and soliciting UGC for some of their interactive and linear programming

--UGC is intrinsic to the Internet, and is naturally developing in tandem with the Internet's growth.

--UGC is benefiting from greater advertising support and involvement, with an increasing number of advertisers soliciting and incorporating UGC into their ads and sponsoring such content.

So in a nutshell, it is cost-effective, has many advertising opportunities, is viral in nature and generates buzz. It also has huge brand appeal if you are able to find a consistent voice. Where do you see UGC going? Post to the SPIN blog and let us know.

1 person recommends this article. 

8 comments on "Now Starring A User Named You"

  1. Trevor Wright from StreamRoll
    commented on: July 14, 2006 at 4:50 PM
    Video Ad spending is currently $250mm and that will grow exponentially in the next 12 months. Additionally, the amount of video being consumed on the internet is exploding.

    This means there will be a giant demand to place ads around those ads....but who is going to create those ads? Agencies aren't well equipped to do it and they will need help from the Wisdom of the Group.

    Users will begin to fill the demand for the high demand of video ads....not 30 sec clips but 5 sec clips and clips that are different and targeted to the individual eyeball

    This is happening right now. I work with ViTrue and they are providing the platform for users to create ads for brands.

  2. chris stinson from Oakland County
    commented on: July 11, 2006 at 8:22 AM
    I think that too much UGC is USC (User Shared Content), and that once advertising, marketing and the Big Media companies try to copy & control, you will see a move to more direct USC (PtP) and away from controlled (YouTube) sites.

  3. Harl Fine from self
    commented on: July 11, 2006 at 2:58 AM
    True, the major portals can monetize with advertising, even bottom-feeder type UGC. But how many sites can do this? Not many at all, just the largest ones, unless there is a new way to serve ads by targeting users across sites of any size, instead of targeting sites (or channels within sites) themselves (any takers? Technically, this is possible, but it has so far not generated that much confidence within most advertiser circles).

    I still prefer the pay per bite approach, from the perspective of the thoughtful, quality content generator who wants compensation beyond ego gratification.

  4. Harl Fine from self
    commented on: July 11, 2006 at 2:44 AM
    The majority of the UGC that I see is very low quality, barely worth looking at or listening to or reading. I DO NOT see this changing quickly, regardless of better tools or increasing experience, because the users generating the content have no motive to raise standards. Monetize with advertising, and the motive becomes an eyeball count, fostering the Howard Stern effect. Sensationalistic low-quality destroyed commercial TV. I have more faith in pay per view model for higher quality content, provided that it is content that IS NOT already commoditized (like general news).

  5. Andrew Palladino from Business 2.0
    commented on: July 10, 2006 at 5:11 PM
    Check out Business 2.0's July cover story on the 50 Who Matter Now. Tops on the list? Not Gates, Page, Brin or Jobs -- but "You! The Consumer as Creator.

  6. Andrew Dassing from NMR-US
    commented on: July 10, 2006 at 2:30 PM
    80-20 rule. 80% of the UGC content is generated by 20% of the users. Those 20% of UGC generators (UGCG) become gods (UGCGG) on the Internet and gain influence. The UGCGG are bought up by and become part of commercial content companies (CCC) and become UGCGG4CCC thereby causing much user-generated hardship (UGH!) Resistance is futile--they will be assimilated.

  7. Tom Cunniff from Combe Incorporated
    commented on: July 10, 2006 at 2:28 PM
    To see where UGC is going, I'd look at the original "UGC": conversation. In conversation, people are irreverent, profane and steal references from copyrighted works -- often all in one sentence. (e.g. "So this rabbi, a hooker and Darth Vader walk into a bar")

    User-generated content may be huge, but that's not the same thing as making it a huge advertising opportunity. The stuff that makes it great is the same stuff that makes it a huge headache for major advertisers.

  8. Chris Spanos from AOL
    commented on: July 10, 2006 at 1:56 PM
    You're just clueing into this? Even a casual understanding of the history of successful Internet companies leads one to this extremely basic point.

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Do you have strong opinions and inside knowledge about the topic of this article -- and do you want to share your insights, observations and points of view regularly with the readers of MediaPost? To be considered as a MediaPost contributing writer, please send pertinent info about your credentials, plus several column ideas and one example of your writing on the topic, to pfine@mediapost.com. Please see our editorial guidelines here first.

SEANA MULCAHY
  • Mulcahy is currently a media director at Sapient Interactive, a position to which she brings more than 18 years of experience in advertising, public relations and marketing communications, with a primary focus on the digital space. Prior to Sapient, Mulcahy founded Brand Truth, a digital media and marketing consultancy.


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