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Epic Gear
by Josh Lovison, Friday, April 27, 2007, 3:15 PM

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In the popular online game "World of Warcraft," players spend a great deal of time and energy trying to acquire really good gear, called "epics." These items become a sort of status symbol among players, indicating the skill, time, and effort put into obtaining them. In a number of cases, the most coveted items don't actually have a discernable impact on game content beyond being highly exclusive status symbols.

It's high time for offline epics. By epics, I mean skill- or effort-derived items of an exclusive nature. If I score more than 10,000 points in a Nike-branded basketball game, I want to be able to buy special Nike shoes. I want players who stopped at 4,000 points to look at my feet with envy. If I save an old lady's purse in a Coke game, I want to be able to order online six-packs of Coke in gold-colored cans as opposed to the traditional red. When people are over at my house and look in my fridge for a drink, I want them to know I have "mad skills" at saving old ladies' purses. These promotions would offer some significant branding power, directly transforming product into status.

There are some key factors to successfully introducing "epics," but mostly it's pretty simple:

Make them difficult -- but not too difficult -- to obtain. Ideally it should take a full 48 hours worth of effort to get an object. That's more time than the average Joe would put in, but little enough that a dedicated gamer could achieve it in one to two weeks.

Make the game tied into fun. If the process of getting the items involves monotony on the level of banging one's head into a wall, the "status" is only that of a degree of masochism.

Make the reward worthy. Pistachio green and fuchsia Nikes are not "epic." The items need to be something any consumer would desire from the product line. The unique factors could be as small as a special color (like a black iPod), to unique models.

I could see this concept driving sales from fast food to automobiles. People like showing off, and how better than with real-life epics?

1 person recommends this article. 

5 comments on "Epic Gear"

  1. Jonathan Bishop from Dads Adventure
    commented on: April 30, 2007 at 12:40 PM
    I really like the idea.

  2. Shane Bogardus from Clear Channel
    commented on: April 30, 2007 at 9:29 AM
    What would be the special EPIC for...... Leisure Suit Larry??? :)

  3. steve plunkett from M/C/C
    commented on: April 27, 2007 at 4:42 PM
    An epic in everquest can take MONTHS!!!! but i agree, good idea..

  4. Lisa Gansky from CNET Networks
    commented on: April 27, 2007 at 3:56 PM
    zomgz i r kuler tahn u, i haf a blak ipod, lawlz!

    Kidding... this would definitely be an interesting marketing tool. I think it's already out there to some extent. Black American Express Card anyone? I guess that might be considered legendary, the "Thunderfury" of credit cards.

  5. Jeffrey Burke from AT
    commented on: April 27, 2007 at 3:42 PM
    To keep the MMO analogy going..

    FIRST!

    I abosolutely agree, this is an untapped marketing arena, that's going to become larger and larger as teens and twentysomething gain buying power.

    Car sales are one of the few mass market consumer items that try for this, but there's not special status attributed to them.

    Let your die hard fans market for you!

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Do you have strong opinions and inside knowledge about the topic of this article -- and do you want to share your insights, observations and points of view regularly with the readers of MediaPost? To be considered as a MediaPost contributing writer, please send pertinent info about your credentials, plus several column ideas and one example of your writing on the topic, to pfine@mediapost.com. Please see our editorial guidelines here first.

JOSH LOVISON
  • Josh Lovison is the Gaming and Mobile Lead at the IPG Emerging Media Lab. He also writes for the Lab's blog and newsletter.


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