Welcome | View My Profile | Sign Out
MediaPost Home About MediaPost Privacy/Terms Media Kit Sitemap
Publications Home News
Online Media Daily Media Daily News Marketing Daily Mobile Marketing Daily Search Marketing Daily
Daily Feed> Email Daily Feed> Video Daily Feed> Social
Online Blogs
Online Spin Email Insider Search Insider Behavioral Insider Online Publishing Insider Mobile Insider Video Insider Gaming Insider Performance Insider Metrics Insider Social Media Insider Just An Online Minute Daily Online Examiner Raw Blog
Media Blogs
Research Brief Diane Mermigas:On Media TV Watch TV Board Magazine Rack Media Creativity Notes From the Digital Frontier Digital Outsider Mad Blog Red White and Blog
Marketing Blogs
Engage:Hispanics Engage:Kids 6-11 Engage:Moms Engage:Boomers Engage:Gen Y Engage:Teens Marketing:Green Marketing:Sports
Magazines
OMMA Magazine Media Magazine
Subscribe
Feedback Loop RSS Feeds Archives Subscribe
Feb 24 OMMA Metrics Measurement (NYC) Feb 25 OMMA Behavioral (NYC) Mar 17 OMMA Global (San Francisco) Apr 14 Search Insider Summit (FL) Apr 18 Email Insider Summit (FL) Apr 27 Outfront Conference (NYC) May 12 OMMA Mobile (NYC) May 13 Digital Out-of-Home Awards (NYC) Jun 15 OMMA Video Jun 16 OMMA Publish (NYC) Jun 17 OMMA Social (NYC)
Recently Concluded Events
Jan 26 OMMA Social (San Francisco) Jan 25 OMMA Performance (SF) Jan 12 MEDIA Agency of the Year 2009 (NYC) Jan 11 OMMA Agency of the Year 2009 (NYC) Dec 6 Email Insider Summit (Utah) Dec 2 Search Insider Summit (Utah) Nov 3 OMMA Adnets (NYC) Oct 30 OMMA Video (LA) Oct 29 OMMA Mobile (LA) Oct 29 OMMA Mobile & Video (LA)
All MediaPost/OMMA Events Event Blogging Past Event Videos
Industry Events Calendar
2010 Digital Out-of-Home Awards
2010 MEDIA Agency of the Year 2009 2010 OMMA Agency of the Year 2009 2009 Creative Media Awards 2009 OMMA Awards 2009 Digital Out-of-Home Awards 2009 Media Agency of the Year
All Awards
Employment Situations Wanted Services Offered Post a Job
Briefs Reports Online
MediaPost Directories
Mobile Insiders Group
People Finder Edit My Profile View My Profile My Contacts My Calendar
HOME • MANAGE SUBSCRIPTIONS • MEDIA KIT
'Halo 3' Innovates For Machinima Creators
by Shankar Gupta, Friday, October 5, 2007, 12:45 PM

SHARE

TOOLS

RELATED ARTICLES

MOST READ

"Halo 3"'s launch will probably end up one of the most extensively marketed events of the decade, with the incredible Microsoft hype machine drawing in brands from Mountain Dew to Comcast cable to promote the launch of the capstone of its banner franchise (other than Windows, of course). The first week of the release saw $300 million in sales and over 40 million hours spent on Xbox Live. Even though many reviewers pointed out that the franchise is no longer as innovative as it was when it first launched, it can't be disputed that "Halo 3" is a monster success.

The reviewers are mostly correct when they say that there's very little new in "Halo 3". It's a very well-executed game, the story is competent enough, and the multiplayer component is a blast. But the controls are roughly the same as in "Halo 2" (the button scheme was rearranged slightly to incorporate the use of special equipment like deployable cover and tripmines), and the gameplay is pretty much unchanged from the standard run-and-gun of the first two installments.

But one place where the game really innovates is in the Theater feature. The Theater allows you to record your exploits in the "Halo 3" campaign or in multiplayer, play them back, screenshoot them, and then collect them from Bungie.com through your "Halo 3" Service Record. So, when you drive your ATV up onto a crane arm and jump on the back of a gigantic walking robot, you can record that moment and play it back again and again. This is an especially cool move by "Halo 3" developer Bungie because of the "Halo" franchise's history with the machinima community.

If you haven't heard of machinima, click through that Wikipedia link -- it'll give you some good background. One of the first breakout hits of the machinima genre was "Red vs. Blue," a comedy short series filmed using the Halo engine. The series went five seasons, and was enormously popular, attracting a million viewers per episode.

But the process of creating machinima isn't very easy, especially for the less technically inclined. By offering the Theater feature, Bungie has brought the possibility of these creations to a broader audience--something that few video game developers have ever bothered with. Although it's unlikely that any high culture will come from "Halo 3"'s Theater (the vast majority of videos probably feature people killing their friends in remarkably humiliating ways) bringing an element of content creation to an otherwise straightforward genre is definitely an innovative move.

5 comments on "'Halo 3' Innovates For Machinima Creators "

  1. Nadia Hasan from Games Media Properties
    commented on: November 12, 2007 at 4:00 PM
    I, too, would like to add what a great artcle this is. As an avid fan of the video gaming industry, it continues to amaze me how gaming and this demographic has evolved and is furthermore a relief to see some publishers are doing things right. Machinima alone is an amazing phenomena that few people know about and yet it's so popular in the gaming industry.

    Great article Shankar!

  2. Jacob Sloan from ugachaka.net
    commented on: October 07, 2007 at 2:04 AM
    Nice read. The video editing and screenshot tools are definitely a big step in Halo 3 that I hope other games/developers will take advantage of as well.

  3. Shankar Gupta from 360i
    commented on: October 06, 2007 at 12:18 AM
    Kudos to Shankar for highlighting an unnoticed, but very important component of the Halo 3 story.
    Thanks Mike, much appreciated!

  4. Mike Sepso from Major League Gaming
    commented on: October 05, 2007 at 4:44 PM
    Bringing in-game video tools to the masses on a hugely popular console game IS an innovation and an important one. Further, the ability to share the video through Xbox Live and the Bungie website is an innovation that is already bearing fruit for the gaming community and the industry's stakeholders.

    As a producer of gameplay video content and one of the largest community hubs for gamers who share their in-game video(MLG), I view this as a tremendously positive step forward. Kudos to Shankar for highlighting an unnoticed, but very important component of the Halo 3 story.

  5. Dakota Brown from Avant Gaming
    commented on: October 05, 2007 at 4:19 PM
    Innovated? No.

    Brought a tool available to most PC-based first person shooters to the masses? Yes.

Leave a Comment

You must be signed in to comment. Sign In

Do you have strong opinions and inside knowledge about the topic of this article -- and do you want to share your insights, observations and points of view regularly with the readers of MediaPost? To be considered as a MediaPost contributing writer, please send pertinent info about your credentials, plus several column ideas and one example of your writing on the topic, to pfine@mediapost.com. Please see our editorial guidelines here first.

SHANKAR GUPTA
  • Former MediaPost reporter Shankar Gupta is now a Social Marketing Strategist at 360i.


AUTHORS

ARCHIVES

RECENT VIDEOS
Recent Gaming Insider Articles
The Power Of Personalized Content    
"Mass Effect 2" was released last week, and it's been an amazing experience. I was a...
Gaming Potential Of IPad May Fall Short   
Apple's hype-laden announcement of the iPad has come and gone, along with 2010's full complement of...
Will Net Neutrality Kill Cloud Gaming?   
The title of this post is "Will Net Neutrality Kill Cloud Gaming?" -- and no, that's...
Game Joins Movie In $1B Take -- And As Target Of Controversy    
The big entertainment headlines this week are all about "Avatar" breaking records and earning over a...
What The Nexus One Means For Android Gaming   
Almost two years ago I wrote a post here about how an announcement that week was...
Leveraging The Fanatic-For-Points Gamer    
Nearly anyone who's active on Xbox Live is aware of Gamerscore points, awarded for achieving certain...
How Games Are Supporting Personalized Narratives   
Online content, as it becomes increasingly interactive and tailored to the individual, faces a problem: How...
TechCrunch Drags Social Gaming Into The Trenches   
Social gaming is exploding, though currently that turn of phrase has a slightly different connotation than...
Will Spore Spread On Facebook?   
Electronic Arts yesterday launched a social extension of one of its hit properties of 2009, Spore,...
Video Game Consoles Amp Up The Video   
Game consoles are continuing their stealthy takeover of the living room. We've been seeing this trend...
>> Gaming Insider Archives 
ABOUT MEDIAPOST • MASTHEAD • MEDIA KIT • RSS FEEDS • PRIVACY/TERMS & CONDITIONS
©2010 MediaPost Communications. All rights reserved.
1140 Broadway, 4th Floor, New York, NY 10001
tel. 212-204-2000, fax 212-204-2038, feedback@mediapost.com