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EA Sees Indie Talent As 'Blueprint' For Gaming Success
by Shankar Gupta, Friday, February 15, 2008, 2:45 PM

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The biggest news on the casual gaming front this week seems to be Electronic Arts' latest commitment to casual and social gaming, with the creation of EA Blueprint. The big idea for Blueprint seems to be finding and supporting independent developers, supplying them with funding and project management (cash and managers, two things EA has a nearly endless supply of), to produce games based on EA intellectual properties for Facebook and other social networks.

The group is being run by Neil Young, EA's former Los Angeles general manager, who was also the brains behind EA's Majestic, which was an ARG back in 2001, before ARGs were cool. Also onboard is Alan Yu, EA Los Angeles' director of artists. EA has also partnered with Hollywood mega-agency CAA (which represents stars ranging from Anne Hathaway to Zac Efron), to add some star power to the project.

So, EA is contributing cash, management, and intellectual property, and CAA is contributing its creative talent, and they're both relying on independent developers to provide the coding. But it's not as if Electronic Arts doesn't have a legion of developers to draw upon already. So why are they going after the independents?

If you check out the top games in Facebook's application directory, the answer almost jumps out. Nearly all of the top games were created by college or high school students. The game with the most active players, "Scrabulous" (please don't sue me, Hasbro!), was developed by two brothers from Calcutta. "Jetman," another popular Facebook game, appears to have been developed by a high school student. A handful of the games in the top 25 on Facebook were developed by full-time developers, but the edge clearly seems to go to the coders who work late nights in their dorm rooms, for fun rather than for a paycheck (though many entrepreneurial independent developers have turned their apps into cash cows).

It's a sharp strategy, EA's attempt to leverage those independent developers (who already have expertise in developing Facebook app) into a field that's tricky to get into and prone to changing quickly and without notice. There's an increasing market for these games, and the supply has yet to catch up.

3 comments on "EA Sees Indie Talent As 'Blueprint' For Gaming Success "

  1. David Jaeger from About Results Marketing - Los Angeles Internet Marketing
    commented on: February 17, 2008 at 1:21 AM
    Looking through adanomics for the web apps companies that have developed successful apps (for our own app), we've also found that 17 of the top 20 only have a facebook profile link for the developers... while the other three have a website listing all of their apps, but without any commercial development services.

    We've went with some smaller companies... but I think EA is spot on in providing funding for others to create their content in a truly original way.

    This provides free branding, as well a real vision of how consumers view their products (in addition to whatever monetization strategy they have). This really stands in contrast to the music industries handling of the internet.

    Congrats EA! Maybe I'll buy a couple more games "cus you show your cool!"

  2. Andy Williams from GameJobHunter, Inc.
    commented on: February 15, 2008 at 8:21 PM
    I think it is exciting that EA is entering this market (at long last). This shows that casual games, as we've already known for a long time, are going to be the most popular type of games in the future. They are unintimidating and widely accepted by many different types of web surfers. EA contributing to this market should make all the late night dorm programmers proud!

    Andy Williams | Dir, Biz Dev GameJobHunter, Inc.

    Looking for a job in video games? Visit http://www.GameJobHunter.com/ where you can post your resume for free and get connected to a video game company in your area.

  3. Jim Greer from Kongregate
    commented on: February 15, 2008 at 4:38 PM
    Uh, I think EA is missing a key piece of 'indie'. Indie means having creative control and working on your own intellectual property. This deal is like giving an indie band a record contract on the condition that they can only cover your label's existing hits!

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Do you have strong opinions and inside knowledge about the topic of this article -- and do you want to share your insights, observations and points of view regularly with the readers of MediaPost? To be considered as a MediaPost contributing writer, please send pertinent info about your credentials, plus several column ideas and one example of your writing on the topic, to pfine@mediapost.com. Please see our editorial guidelines here first.

SHANKAR GUPTA
  • Former MediaPost reporter Shankar Gupta is now a Social Marketing Strategist at 360i.


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