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HOME • MANAGE SUBSCRIPTIONS • MEDIA KIT
Monetization Matters: Why Player Syndication Is The Right Move for Major Programmers
by Steve Robinson, Tuesday, October 14, 2008, 1:00 PM

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For more than 30 years, traditional television has provided one of the best ways for brands to reach audiences, as millions of people tuned in at a predetermined time to watch their favorite shows. Television started with comedies, added dramas and mini-series -- and eventually, with cable, cinematic movies. Today, total television ad sales are close to $80 billion a year.

With all the talk of broadband replacing television, there is a question I keep asking myself. What is television: "content" or "delivery"? I do know that television started as over-the-air broadcast, then became cable, and is now split between cable and satellite. TV video has seen three delivery methods over 30 years, but has always been classified simply as "television." This leads me to believe that the compelling content made popular by television remains independent of its delivery in the minds of millions of consumers, and broadband is really just the next "delivery method" for this video content.

Having recently seen a demonstration of wireless video connectivity from a PC to a flat panel monitor, I realized that video's delivery method is going to be redefined quickly as more consumers reduce cable and satellite expenditures for increased broadband capability. Great story-telling, which has gone on for thousand of years, will continue to be what consumers demand most, regardless of delivery method. Here are the stats to prove it:

According to a spring survey by Integrated Media Measurement Inc, 20% of consumers are now watching first-run episodic content delivered via broadband, while 90% of prime-time broadcaster shows are available via broadband delivery (Forrester Research). Ninety-six percent of monetized, broadband-delivered video will be network and professional content (Diffusion Group TDG). In fact, CPMs for television content delivered via broadband are garnering television advertising rates. Television as we know it isn't changing; the delivery method is.

But broadband as the new "delivery method" does have risks for networks and broadcasters. If networks allow their digital video to be syndicated without ultimate control of the content, they eliminate their ability to monetize. Monetization is what matters most; without the ability to show positive returns on investments, the broadband video story-telling business will go away, and fast. Networks and broadcasters have to eliminate monetization risks as broadband delivery of video becomes typical.

The solution for networks, broadcasters and studios is to syndicate content vis-à-vis syndicating their video players. Distribution of a video publisher's branded video player coupled with their content management and DRM solutions puts them in control of their brand, digital video, viewing rights, and ability to sell advertising against their content.

If great story-telling is what matters most to consumers, then it seems that the networks have more opportunity in broadband than they did in cable. Why? Networks can syndicate their player or drive consumers back to their Web sites. And if networks and broadcasters can drive consumers back to their sites, they have the ability to dictate revenue splits when syndicating their video players. Networks never had this in cable! Yes, I am saying that if networks and broadcasters understand syndication risks and opportunities, and formulate the right approach toward broadband-delivered television, they may have the ability to greatly expand their monetization options with broadband more than they ever have had with cable. And, after all -- monetization is what matters most.

 

 

1 person recommends this article. 

5 comments on "Monetization Matters: Why Player Syndication Is The Right Move for Major Programmers"

  1. Jonathan Mirow from BroadbandVideo, Inc.
    commented on: October 14, 2008 at 3:09 PM
    Oh, I didn't address the issue of number of players. Our back end system was created so that each customer can have their own customized player, chat environment, poll, whatever in a wide variety of form templates that can be filled with any kind of graphic material. We service hundreds of smaller and mid-sized companies - and each one has their own player, some have several players. We feel it's important in terms of making our service transparent to the viewer. You're on the xyz.com website, you click on a video link, and player branded top and bottom with the xyz.com logo appears and plays a video. You assume it's coming from xyz corp - but it's really coming from the BroadbandVideo, Inc. servers. That's why in-house IT departments love our service - all they have to do it put a link on the site and they're done. Thanks, Jock Mirow

  2. Jonathan Mirow from BroadbandVideo, Inc.
    commented on: October 14, 2008 at 3:00 PM
    I also agree. We've been providing branded players to our customers for over 7 years. The pitch was easy "While they're watching your annual report do you really want the Windows Media player flashing a message about the upcoming bikini hoedown?" - the player (or better yet) the active x components of the player are the key to a great customized presentation. It works like this - you create a frameset of which one of the frames is the activeX components of the windows media player. The other frames (which are customizable in terms of size, shape and frequency) can change content out keyed to the time code of the video in the window. So, you're watching a video on whales - in the "info window" on the right a whole list of whale website links appear. The Whale video quits and a spot for a furniture company plays - the info window is now populated by a coupon good "on the web only" for 15% off if you give them your email address in the next 30 seconds. You get it - it's the promise of interactive TV actually delivered on. Not by some monster test group put together by a huge corporation...just a couple of guys who have been delivering this stuff for years. Only now the rest of the world is waking up and going "Hey, this is what we need and here's why!" Watch me talk about local media channels in a customized player environment 3 years ago by following this link: http://admin.broadbandvideo.com/linkpage/local_media_channels_site20.htm (use a windows machine and IE, ok?). It's a combination of all of it - the local content, the customized player, the ability to edit content on the fly...and more - the vision to see how it all comes together to create what the consumer is looking for but doesn't know yet: TV on his PC. 60 years of the same heartbeat of programming leaves us wanting what we're used to, we just want it on our new, cool box AND we only want to watch the stuff we want, for free - of course. We've been playing around with this stuff for years, we're www.broadbandvideo.com. Thanks for listening.

  3. Ryan Seaver from Booyah Networks
    commented on: October 14, 2008 at 2:40 PM
    "But broadband as the new 'delivery method' does have risks for networks and broadcasters. If networks allow their digital video to be syndicated without ultimate control of the content, they eliminate their ability to monetize."

    CONTROL seems to be the most important part of syndication. You do not want your content and its supported advertisements being adjacent to any user environment unsafe for the advertiser's brand.

    Advertisers and agencies ultimately want to know exactly where their ads are being displayed in order to determine what type of audience is being reached.

  4. Bradley Werner from Digital Broadcasting Group
    commented on: October 14, 2008 at 1:59 PM
    While I agree that broadcasters need to syndicate everywhere in order to build an audience that's worth monetizing, I think there's a lot to be desired and thought about with regards to distributing exclusively via a player.

    Publishers (who are the entity that has the audience to begin with) have their own brands to protect and their own salesforces to feed, and confining them to taking a content producer's player means they may have to circumvent their own video players. For aggregation sites like MeFeedia that's not a problem, but for other sites who want a unified video platform for their users, which they can use to easily monitor their inventory and monetize leveraging the relationships they have with existing advertiser-clients, being forced to have 100 different players on their site for each different piece of content, may cause an issue both aesthetically and operationally.

    If we could start by standardizing metrics, DRM and data portability across players, then it wouldn't matter whose player the content was in, as every entity (the producer, the distributor and the exhibitor) would be able to see how the content is being viewed, how it's being monetized, and what portion of those dollars is allocated to them.

  5. Frank Sinton from Mefeedia.com
    commented on: October 14, 2008 at 1:13 PM
    Absolutely agree! Been saying this for over a year or so - Mefeedia.com currently supports hundreds of players and is why we have been able to move fast and sign a number of rev share and content deals (Hulu, ABC, On Networks, Revision3, etc.).

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STEVE ROBINSON
  • Steve Robinson is CEO of Panache, which offers an ad-insertion platform that provides major media and entertainment companies with the infrastructure to generate and increase revenues in their movement of video to the Internet.


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