Parks: Casual Gaming Revenue To Top $1 Billion By '13
Brands looking to gain loyalty and reach into consumers' wallets might want to take a closer look at video games, according to a study released Tuesday by Parks Associates. The market has begun to gain traction across the board. Premium casual games, for example, will exceed $1 billion in revenue by 2013. Subscription services will become a major driver for growth in the casual game industry, increasing from $138 million to $417 million between 2008 and 2013, according to the research firm.
Video game makers are reaching beyond traditional target markets to find new buyers. "Take a look at Wii, for example," said Stuart Sikes, president, Parks Associates. "Nintendo managed to capture a market segment who didn't think of themselves as gamers."
Casual game companies will continue to serve females ages 35-54, but have put plans in place to attract other demographics with new game genres, distribution channels, and business models. Community features, subscription services, and advertising models are becoming increasingly important to casual game manufacturers.
And as the game industry matures, new models emerge. While subscription models tend to attract heavy gamers, those who play less frequently gravitate toward ad-supported or free games, Sikes said.
One model Sikes has been watching allows consumers to try before they buy. With free to play, players can sample the game--and if they want more, can subscribe, which also unlocks new features and levels. Free-to-play games, however, have a conversion rate of about 2%, which means the majority of trials do not result in revenue, he said.
U.S. consumers spent $491 million on premium casual games and services in 2008. Individual game downloads based on the try-and-purchase model accounted for 67% of the revenue. By 2013, expenditure on premium casual games content and services will reach $1.1 billion and the percentage of revenue from the try-and-purchase model will decline to 53%.
The virtual goods model, another where the game is free-to-play but supported by micro transactions, allows gamers to purchase new levels, tools to improve play. The game operator receives a commission on goods sold, or on player-to-player transactions. Today, this drives revenue for many game sites in Asia. Nexon America and K2 Network have free-to-play networks. SOE is introducing free-to-play virtual goods-based games "Free Realms" and "The Agency."
Virtual worlds and games that adopt a combination of virtual goods and advertising-based business models have growth potential. They can increase their user base fairly quickly because many are free to play and have social or network community features.
Massively multiplayer online role-playing games (MMORPGs), casual games, online console gaming, games-on-demand, and digital distribution services generated more than $2 billion in 2008. Parks Associates estimates that about 3.4 million tapped into subscription-based MMORPGs, and 800,000 households subscribed to premium-based services toward the end of last year. By 2013, those numbers should reach 4.6 million and 2 million, respectively.
0 comments on "Parks: Casual Gaming Revenue To Top $1 Billion By '13".
Leave a Comment
Recent Online Media Daily Articles
-
CIMM Issues Request For Data, Cross-Platform Metrics June 19, 9:29 a.m.
The Coalition for Innovative Media Measurement (CIMM) said it has issued a request for proposals involving ... -
Heads Or Tails: Facebook Grows A Long One, Surpasses 1 Million Advertisers June 19, 7:48 a.m.
Facebook has reached an important ad industry milestone, becoming one of the few mega platforms to ... -
Consumer Action: Most Web Users Want Control Over Tracking June 18, 8:20 p.m.
Most Web users have expectations about privacy that appear to be at odds with current practices ... -
Affiliate Channels Attract Global Buying, Tailored Marketing Programs June 18, 5:54 p.m.
The Internet continues to make the world smaller for affiliate marketers, but there are physical challenges ... -
Microsoft Rolls Out Ad Pano, Mobile Ad Format June 18, 3:03 p.m.
With the help of the broader ad industry, Microsoft this week is rolling out a mobile ... -
Kiip Debuts Self-Serve Option For Advertisers June 18, 2:23 p.m.
Mobile rewards network Kiip has added a self-serve option for advertisers aimed at attracting more small- and medium-sized ... -
Mindshare Taps Elkins As Managing Director, Digital, West Coast June 18, 1:51 p.m.
Mindshare, part of WPP's GroupM, has tapped digital marketing veteran Amy Elkins to be managing director, ... -
Blogging Stake: WPP Invests In Muzy June 18, 9:12 a.m.
WPP has taken a stake in Muzy Inc., an early-stage micro-blogging service focused on mobile content ... -
MSN, Newsy Partnership To Debut June 18, 7:40 a.m.
MSN on Tuesday is expected to announce a partnership with mobile-focused video news network Newsy. Similar to ... -
ZO Shaves Global Ad Outlook: Says Internet, Especially Mobile, Will Be Greatest Growth Engines June 18, 7:34 a.m.
The global ad economy now is expected to expand only 3.5% this year, according to the ...


The best casual games are free and always will be. They are called advergames. Their quality and selection will continue to grow, becoming the high end of casual game play. Check out "Only the very best Advergames!" at www.advergames.com and enjoy the best of the best.