The Power Of Personalized Content
The main character in the "Mass Effect" series, Commander Shepard, has no arc. He (or she) does not change over the course of the game, does not alter his biases or perceptions, and does not form relationships with the other characters. He doesn't do any of these things because by the very nature of the nano-decisions taking place, he doesn't have to. The character arc in "Mass Effect" takes place in the player, not the character. And that may be the most profound achievement of the series.
At any point the player could switch from answering with nasty and mean dialogue options to being kind and temperate. Or randomly choose between these two styles. There is very little in the game mechanics preventing a schizophrenic approach to the decisions in the game. By virtue of this unshackled process, if a player's Shepard goes from xenophobe to alien comrade, it's because the game changed the way the player wanted to shape his experience. "Mass Effect" forces projection of the player's psyche (or desired psyche) onto a vapid, empty shell of a character. This has enormous impact on the emotional involvement of a player, as the emotions and decisions made by the main character in this epic are by definition the emotions and decisions of the players themselves.
With that in mind, consider the water-cooler conversations around content. For most traditional content, these water-cooler moments (when people get together to discuss the content) represent an exercise in joint attention. We reinforce our communal bonds by reveling in common shared experiences. But what happens when the content is highly personalized? We end up reveling in the differences. On Kotaku, a thread for discussing "Mass Effect 2" players' different endings racked up nearly 700 comments in a day. Offices staffed with gamers have morning rituals dedicated to this sharing.
If we consider that the decisions in "Mass Effect 2" are a reflection of ourselves, it makes sense that we should take such pride and care in sharing them. Much like the "look at me" phenomenon that drives blogging, twitter, and Facebook status updates, when we retell our journey through the game, we're in fact taking an opportunity to show off a part of ourselves.
Both of these forces, from forced projection to an exhibitionistic water-cooler gathering, could be powerful tools for marketers if they were able to harness them. For campaigns that will feature digital narratives, it would be well worth the time to consider the promise of granular "perceived" personalization. There is significant power lying untapped in interactive tales that fail to do so.
Recent Gaming Insider Articles
-
May The Force Be With EA May 10, 12:11 a.m.
With the “Star Wars” holiday of May 4th right behind us, it seems a fitting time ...
-
How to Use Gamification For Mainstream Consumers, Not Geeks Jan. 25, 4:51 p.m.
The idea of “gamification” has rumbled loud and long throughout the marketing and branding echo chamber ...
-
Contests Powered By Play Dec. 28, 3:07 p.m.
Whether it’s a coupon, a giveaway, a white paper or an app, the competition for consumer ...
-
Gamification Ate My PowerPoint Oct. 12, 3:53 p.m.
At some point in your career, your brain probably experienced death by PowerPoint. I'm sure you ...
-
Gaming 24/7: Reaching Your Audience Day & Night Aug. 3, 3:18 p.m.
If you're paying attention to digital marketing, by now you've heard that gamification can improve engagement ...
-
Creating Games That Maximize Cross-Platform Potential July 13, 5:52 a.m.
With the global game industry expected to grow from $52 billion in 2011 to $70 billion ...
-
Five Ways To Gamify Your Facebook Marketing July 6, 1:49 p.m.
Whether or not you “like” marketing your business on Facebook, your users want to do much ...
-
Gaming For The Greater Good June 1, 1:48 p.m.
Whether from aliens, traitors, mutants or disease, it can be argued the classic video game narrative ...
-
Feeling Special April 27, 1:15 p.m.
Every day, social games are enabling players to express themselves in subtle but powerful ways. By ...
-
Bored With Board Games, Toymakers Go Digital April 6, 10:37 a.m.
Timeless as they may be, classic toys aren’t immune to today’s digital trends. A new age ...


Be the first to comment on "The Power Of Personalized Content "
Leave a Comment