Points, Points Everywhere...
I knew this talk was generating tons of buzz when, at a recent conference I attended, it was heavily copied by not one but two separate presenters. The biggest takeaway from Schell's presentation -- and you should definitely watch the whole thing if you have the time -- is that games that connect to reality, either by letting you compete with your friends, or by awarding you points for real-world activities, exert a special kind of psychological hold on gamers, especially casual gamers.
Social apps like Foursquare are currently taking advantage of this concept, and they're also getting partners like Bravo into the act, awarding users badges for checking into locations that appear on the "Real Housewives" TV shows and eating at "Top Chef" restaurants. The TV network is essentially giving Foursquare users points and recognition for living the Bravo lifestyle.
Brands have been awarding points for their users for ages. They're called loyalty programs, and some are remarkably effective, while others sort of fall flat. The key difference is social currency. People want to be associated with loyalty programs that say something about them as people other than "I buy a ton of this specific product."
The example Schell gives in his talk is tooth-brushing. In his vision of the future, toothpaste companies will award you points for brushing your teeth, and badges or bonuses for doing it every day in a week, or twice in a single day, and they'll do it in the name of getting you to buy more toothpaste. But consumers will take part in that not because they want to be known as Crest aficionados or Colgate partisans, but because they want to be known as people with extremely clean teeth.
Schell's talking about the nebulous future, but there's plenty of time in the present for brands to get involved in game concepts like awarding points and Xbox Live-style "achievements" to real-life, branded activities. Consumers are hungry for ways to measure their lifestyles against their social nets, and brands can win by offering them a way to do that.
Recent Gaming Insider Articles
-
May The Force Be With EA May 10, 12:11 a.m.
With the “Star Wars” holiday of May 4th right behind us, it seems a fitting time ...
-
How to Use Gamification For Mainstream Consumers, Not Geeks Jan. 25, 4:51 p.m.
The idea of “gamification” has rumbled loud and long throughout the marketing and branding echo chamber ...
-
Contests Powered By Play Dec. 28, 3:07 p.m.
Whether it’s a coupon, a giveaway, a white paper or an app, the competition for consumer ...
-
Gamification Ate My PowerPoint Oct. 12, 3:53 p.m.
At some point in your career, your brain probably experienced death by PowerPoint. I'm sure you ...
-
Gaming 24/7: Reaching Your Audience Day & Night Aug. 3, 3:18 p.m.
If you're paying attention to digital marketing, by now you've heard that gamification can improve engagement ...
-
Creating Games That Maximize Cross-Platform Potential July 13, 5:52 a.m.
With the global game industry expected to grow from $52 billion in 2011 to $70 billion ...
-
Five Ways To Gamify Your Facebook Marketing July 6, 1:49 p.m.
Whether or not you “like” marketing your business on Facebook, your users want to do much ...
-
Gaming For The Greater Good June 1, 1:48 p.m.
Whether from aliens, traitors, mutants or disease, it can be argued the classic video game narrative ...
-
Feeling Special April 27, 1:15 p.m.
Every day, social games are enabling players to express themselves in subtle but powerful ways. By ...
-
Bored With Board Games, Toymakers Go Digital April 6, 10:37 a.m.
Timeless as they may be, classic toys aren’t immune to today’s digital trends. A new age ...


Be the first to comment on "Points, Points Everywhere..."
Leave a Comment