"There's a lot of big blue chip advertisers that are stepping up and want to spend a lot of money on these games," said AtomShockwave Chief Marketing Officer Dave Williams. "They want deep integration."
Unlike in-game ad competitor Massive Incorporated, which inserts ads into big-name titles like "Splinter Cell: Chaos Theory" and "Anarchy Online," which users can spend hours at a time playing, Shockwave's Immersive Network aims to place ads in short, Web-based casual games. "We offer short, high-impact entertainment," said Williams. "That seems to be where the market's heading from an online perspective."
The first game to receive the ads will be SWITCH Wakeboarding, a popular sports game on the site. The network will sell the in-game ads on an impression basis, with an impression running roughly 3-7 seconds in an action game, and much longer in games where static ads can be displayed--on the hood of the racing car a player is driving, for example.
According to AtomShockwave's internal numbers, the Immersive Network will be able to deliver a minimum of 10-12 million impressions a month, and the company hopes to push their impressions up to 50 million per month by early next year, by adding more games to the network.