Video games such as “Fortnite” and “Diablo IV” are notable for creating social spaces for gamers, allowing them to meet online to play or just to hang out. Gaming also is providing central hubs for fandoms to gather and converse with others.
Sixty-nine percent of anime fans and 53% of …
Reminder: You are seeing this premium content because you are a subscriber to MediaPost's Research Intelligencer and/or a member of the Center for Marketing & Media Research. This content cannot be viewed by non-subscribers/non-members.