Commentary

The Future Of Media: MIT Media Lab

MIT Media Lab

All watched over by machines of loving grace.

"Human behavior is complex, nonlinear and unpredictable. The Brave New World is far away. Novels and history can still produce insights into human behavior that science can't match."
DAVID BRODER, THE NEW YORK TIMES, JULY 15, 2008

Okay, right. The future of media. Got it. We're gonna put on our special 4-D glasses and merrily skip around the space-time continuum, and report what we see, and what we see is expected to be unexpected. Here's an idea: Why don't I go to The Media Lab at MIT, where lots of extremely bright people are working on projects that look like the cover of Wired magazine in 20 years, and let you guys know what's happening.

Sounds reasonable, on its face. Two problems immediately arise, however: The Media Lab at MIT is misleadingly named, in the sense that its prime directive has little to do with media in the traditional sense, or what most of the world considers media, such as newspapers, magazine, television, the Internet and so on. The Media Lab has to do principally, though not exclusively, with robots. The second problem: I am the worst person this magazine or any magazine could have chosen to write an article on The Media Lab at MIT. Which is doubtless why I was picked, because your Guest Editor is a perverse man and enjoys tormenting his writers on the theory that the result will be, at the very least, unusual.

My life's goal, insofar as anyone might be said to have something as silly as a life's goal, is to be in the world but not of it. In other words, to exist without participating, to the extent practical. I am alienated from modernity, or post-modernity, or wherever we currently sit on the epochal loveseat. But - and this is important - it's not the time that's out of joint, but me. There's nothing wrong with the present, and there likely will be nothing wrong with the future, but I want nothing to do with either. My alienation is self-imposed, and nothing to do with any broader sociological generalization of the sort that never fails to make me shudder. You know: Kids today with their short attention spans and video games. Get off my lawn, kids! We're growing stupider by the hour. The Internet is a wasp's nest of villainy and slander and contributes, if anything, only to a coarsening of public discourse. Et cetera. All of these things are true, and all of them are false. I have a short attention span and I am addicted to video games. My main connection to the world is through the Internet because I have a horror of phone calls. But I bemoan my attention span, and my video game addiction, and I hate the Internet with white light and blue heat.

There's this, too: I can't remember the last time I picked up a newspaper or read a magazine, outside of the doctor's office. I could not care less about the future of media, and in fact am probably contributing to its demise. Is print dead? Is the music business dead? How about the movie business? Certainly dying, at very least, right? Advances in broadband technology, the availability of faster and better and less costly delivery systems for every kind of media, the difficulty in finding ways to make people pay for something once they've gotten used to not paying for something, uh, the wisdom of crowds, et cetera. Whatever will we do? If you work at a newspaper or a magazine, these days, it's hard not to adopt a bunker mentality and believe the sky is falling. Because the sky very well may be falling.

But look: We'll adapt. Media will adapt. People will adapt. My main concern, and this is something that The Media Lab did not assuage at all during my visit, is that we will be taken over at some point in the ever-nearing future by malevolent robots.

Because that's the thing, the rub, the issue, if you will. The Media Lab mainly invents new and better kinds of robots, and I'm scared of robots. It deals with other wildly futuristic technologies, too, and I am, too, scared of technology. Its motto is "Inventing a Better Future," and I am of the strong opinion that the future does not need to be invented, that it will pretty much happen inexorably and that whatever preparations we make in advance of that happy event are at best futile and at worst harmful. We would do better to examine the past if we want to know how to anticipate the future.

But I'm not one of those who shirks his duties, however many sedatives he may have to take to quell his persistent, gnawing, all-consuming anxiety, and so I bravely undertook the journey to Boston, even though I do not live in Boston, in fact I live in almost the opposite of Boston, even though I grew up in Boston, and would you please stop asking me questions? I'm not interested in telling you my life story; I've done that elsewhere a couple of times and you can buy the results in book form at a bookstore or from Amazon on the Internet, maybe even as a download for your Kindle. Do you have a Kindle? Have you met anyone who has a Kindle? I don't think the Kindle represents the future of any kind of book-selling or consuming, but I have been wrong before.

The Lab's somewhat prosaic exterior on the MIT campus gives the casual passerby few clues that inside a kind of hive mind is busy designing Reality 2.0. Once inside, however, you are immediately confronted with weird science. You want robots? The Media Lab has robots. You want an electric car that stacks like a shopping cart and has wheels that rotate 360 degrees so you never have to parallel park again? The Media Lab can show you one of these. You want a computer that can read your mind?
No, you do not want a computer that can read your mind, but The Media Lab has one anyway, or at least is working on one.

Most of The Media Lab's output, both actual and theoretical, will not help answer the question, "What is the future of media?" But it might help answer the question, "What is the future of me?" A recent symposium hosted by the Lab bore the title h2.0, by which they meant "Human 2.0," which was subheaded "New minds, new bodies, new identities." A lot of the work discussed and displayed at h2.0 had to do with smarter, better prosthetics, and ways of helping differently-abled people function more smoothly in the so-called "normal" world, which is an unalloyed good, I think everyone would agree, but the overarching point of the symposium was that, in the words of John Hockenberry, a distinguished fellow of the Lab (that's a title, that's not me saying he's a nice guy, which he most likely is), "We recognize that identity is in flux, technology is in flux, and biology itself is in flux."

I did not know that we recognized that. It comes as news to me. Or put another way, I thought everybody knew that, already, as far back in human history as the records will allow us to peek, certainly since Heraclitus of Ephesus, circa 500 BCE, whose main point can be (and usually is) boiled down to "everything is in a state of flux." It seems clear that we should be well past h2.0 and on to some higher iteration, but I am not a scientist and furthermore, I was not consulted in the naming of this symposium.

However, if we take that symposium's sweeping pronouncement as a kind of mission statement for The Media Lab, in an indirect way, it helps answer the question we originally came here to investigate, because the future of any information source depends heavily on the end-user, and The Media Lab is developing technologies that will change how everyone relates to the world, and how the world relates back. Which is both exciting and frightening, in unequal measure.


Walking into The Media Lab at MIT in Cambridge, Mass., is slightly disorienting. Let's start with the building itself, a slightly dog-eared, four-floor, I.M. Pei confection. When the Lab started, it was not housed in this building, because it really only consisted of a couple of people and a great deal of enthusiasm. Twenty years later, it has outgrown even this fairly large building, satellite labs are popping up all over the MIT campus, and the Lab itself, which is more properly described as many different smaller labs crammed into every inch of available space, is literally overflowing. Alexandra Kahn, the Lab's press liaison, eyes the somewhat dingy wall overseeing the Lab's enormous central lobby.

"We could really use the space," she tells me, continuing to eye the wall. "But since the building was designed by I.M. Pei, it's considered inviolable. Instead, we've had to improvise around it."

Each of the different mini-labs, or research groups, inside the Lab has a name and a mission. There is Affective Computing, for instance, where people are trying to make computers more responsive to human beings - in other words to be able to read our emotional states and respond accordingly. A small camera is attached to the computer, which registers facial expressions using, like, a billion different algorithms, and translates that data into color codes that tell the person on the other end of the conversation, at another computer, whether the person being observed is interested, confused, bored, and so on. Ms. Kahn explained that a primary use for Affective Computing would be for children with autism, who have trouble relating to other people and find it easier to interact with a computer than a person. In that particular instance, the computer would serve simply as an intermediary, and it's hard to find anything bad to say about a program like that, although I will try.

The majority of the Lab's annual $30 million budget is underwritten by corporate sponsors. While Ms. Kahn was at pains to tell me that the money was not directed in any particular way, and that the faculty and students (40 faculty members, senior research staff and visiting scholars; somewhere around 116 master's and doctoral students) are free to pursue their research without direction or interference, it's also true that companies can and do choose, for approximately double the going rate of corporate sponsorship of $200,000 per year with a commitment of three years, meaning $400,000 per year, and $1.2 million total, if my math is correct (note to people who are good at math: you're weird), to receive the added benefit of an employee-in-residence at the Lab. This means, for example, that in the case of Affective Computing, Pepsi can have a guy or girl in with the other guys and girls working on that whole thing about making computers that can basically read your mind, so that, blandly speaking it, "can leverage [the research] into a competitive advantage in the marketplace," according to a blurb from Julius Akinyemi, director of emerging technologies for PepsiCo.

In other words, Pepsi wants to control your brain and The Media Lab is making it happen for them. Not really, but you see the problem: Whenever extremely smart people mess around with technology, there are always, always, unintended side effects. Sometimes these side effects are good: Over in the Personal Robots research group, sensors that were developed to make the robots more aware of their environment found an application in newer, smarter, safer airbags for cars. What worries me, because I have probably seen way too many science fiction movies, starting with 2001: A Space Odyssey, are the other kind of side effects. Why is Pepsi interested in Affective Computing? Most likely because, at some point in the future, it hopes that your computer will tell them without asking you whether a particular advertisement on a particular Web site is provoking interest, disgust, slack-jawed amazement, and so on. Whatever. I use ad-blocking software anyway, but I'm sure the kids over in Context-Aware Computing are working on a way around that.

There are more than 30 research groups crammed into the four floors of the Lab. These groups operate "atelier-style," I am repeatedly told, and which is further emphasized in all of the Lab's literature and Web-based information. I just came back from spending six months in France. I speak French fluently. I don't know anyone in France who works "atelier-style," because "atelier" simply means "workshop" or "studio," and that's pretty much how everyone works, everywhere. What the Lab seems to be getting at is that the research groups are not large, and are collaborative in nature. It might be easier to describe these research groups as "research groups," which pretty much covers it, but I soon find that at the Lab, as in academia in general, you get extra points for employing jargon, and special extra points for coining neologisms in the jargon arena to further obscure the fairly straightforward work you are doing.

That work, almost without exception, feels like a form of play - there's even a program called Lifelong Kindergarten (sponsored by Lego) - but it's highly sophisticated play, and it's purposeful and directed: Call it serious fun. Students have to justify their projects before being granted permission to pursue them, even if the justification is little more than "what if?" plus a bunch of mathematical equations (which as I have pointed out before, I find deeply weird). I have to stop myself from referring to the students in the various groups as "kids," as most of them are anything but, but after about the fifth slip-up, Alexandra assures me, "That's okay. That's what we call them, too." The Lab's $30 million budget provides not only all the materials and overhead necessary to invent a better future, but provides a stipend to each of the students so they can concentrate fully on building giant machines that will one day take over the Internet and launch all the nuclear missiles at once, but we will have better cell phones so it will all even out.

Where normally the Hive Mind, sorry, The Media Lab is bustling with activity, my visit coincides with both summer and Friday afternoon, a combination that will render lethargic the most obsessive-compulsive workaholic, and therefore while there are certainly a lot of people scurrying around the four floors of the Lab, it's nothing, I'm told, like the place when in full swing. Which is good, because it's difficult enough to navigate the cluttered labyrinth of the Lab without trying to get out of the way of intensely concentrated brainpower. Were I left on my own, plopped, say, somewhere in the middle of the Molecular Machines research group, where there may or may not be a subgroup working on six-dimensional imaging, which is twice as good as 3-D, I would still be stuck in the Lab, although I hope I would be able to find my way to one of the groups that's working on something to do with enhanced GPS navigation. Or enhanced pizza. That would also work.

One is certainly struck, even overwhelmed, by the sheer volume of work being done at the Lab. In every corner, in every nook and cranny, machines or machine parts lie stacked or strewn with purposeful incoherence. Over here, the guts of a teddy bear reveal its robotic entrails, and remind me instantly of the talking teddy bear in AI, which also featured robots and did not end well for the human race. Over there, a new kind of musical instrument has been invented, called the Chandelier, which will be enormous, controlled by computers and will produce a vast range of sounds. The Chandelier is the centerpiece of a new opera composed by Media Lab professor Tod Machover, called Death and the Powers, and loathe as I am to render any kind of aesthetic judgment on what is clearly a mind-bogglingly complex and labor-intensive project ... seriously? Death and the Powers? Weren't they a death metal group from the '80s? I'm pretty sure that's correct.

However ineptly titled, the opera, from what I can tell after viewing scale models of the sets and the prototype for the Chandelier and having the whole concept patiently explained to me, sounds like an amazing spectacle, and should you find yourself in Monaco come September 2009, you are urged to head to the Salle des Princes in the Centre Grimaldi to catch the premiere. I should note that the opera will feature a "robotic, animatronic stage" and music scored for "a small ensemble of specially designed Hyper-instruments," and that there is a probably infinitesimally small chance that the production will become self-aware sometime during the performance and run amok. But probably not.

Much of The Media Lab's work emphasizes interactivity, especially with respect to those programs and products directed at children. The aforementioned Lifelong Kindergarten group seems to have two meanings, at least. In the first and most obvious sense, it describes the philosophy of the unit: that teaching kids how to think creatively from their earliest years will better prepare them for the challenges they will eventually face as adults. There's a lot of focus on "interactivity," examples of which are on display in the Lifelong Kindergarten lab. For instance: Crickets, which allows kids to build their own machines by means of a collection of simple, interchangeable and interlocking sensors, motors and multicolored lights, the functionality of which depends only on the imagination of the individual, which is cool, and in essence the project is a logical extension of the Lego concept - taking interlocking modules and building something, anything, new. I guess this kind of thing prepares children from an early age to meet the challenges posed by what I'm told we are supposed to call the Digital Age, but I can't help but wonder, what's wrong with just plain old Legos? They're tactile, they require imagination, you can build pretty much anything you want, and the best part is the thing you build will not take over the world and make you its slave for ever and ever.

Probably the coolest part of the Lab, from the perspective of wow, is the Smart Cities research group. Here you can find, as mentioned earlier, the prototype, still in progress, of a stackable electronic car that, if it works out, really does have the potential to change the urban landscape in ways the Segway promised to do before everyone noticed that riding a Segway makes you look almost unbelievably ridiculous. The way it was shown and explained to me, the car system would work very much like the Vélib' system for bikes works in Paris, for instance. You need a car, you go to one of the dispensing units, where the cars are stacked on some kind of a rack, you swipe your credit card, you drive to your destination, drop off the car at the nearest stacking point (these may not be technically correct terms), and you're done. No need to own a car, eliminating congestion; runs on electricity, eliminating pollution; and you don't look like a fool sitting in one. The best part: The wheels rotate all the way around, so you don't need to know how to parallel park, you never need to drive backward - and assuming the car does not become self-aware and refuse to take you to the doughnut shop but instead takes you to the gym, this is the closest thing to the future we were promised back in the '50s and '60s that I have ever seen. There's already working versions of an electric scooter that operates by the same principle, but I find it hard to get excited about that after seeing the car. Which I want. But which you won't be able to buy, because that's the whole point.

"We use the microscope like a cudgel," complains Erland Josephson in Tarkovsky's The Sacrifice. "As soon as we make a scientific breakthrough, we put it to use in the service of evil." I grant this may be overstating the case, and it's difficult to deny that many of the applications of The Media Lab's work are, in an objective sense, good. It's good to develop better, smarter prostheses, it's good to develop technology that will enable autistic kids to communicate better with the world, it's good to produce a $100 laptop computer that potentially brings the world of computing to otherwise technologically undernourished societies. It's good to encourage a sense of play, and it's good to get paid for doing so. Let's ignore, for now, the dyspeptic visions of poets and dreamers like Keats, who railed against scientists' attempts to unweave the rainbow, and the warnings of futurists like Philip K. Dick, George Orwell, Aldous Huxley, H.P. Lovecraft, Georges Méliès, etc. ad infinitum. Let's be generous and rely on the good intentions and hard work of the kids up there in The Media Lab, working with Bank of America on the Center for Future Banking. So, great, in the future an ATM will let me know that in addition to being broke I am a loser and could really use a shower. And then it will eat my hand.

Oh, well, I never use that hand anyway. The thing is, like it or not, The Media Lab really is inventing the future. That is all ye know on earth, and all ye need to know.


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