A Decade With The Database Of Intentions
It’s been over 10 years since John Battelle first started considering what he called the “Database of intentions.” It was, and is:
The aggregate results of every search ever entered, every result list ever tendered, and every path taken as a result. It lives in many places, but three or four places in particular hold a massive amount of this data (ie MSN, Google, and Yahoo). This information represents, in aggregate form, a place holder for the intentions of humankind – a massive database of desires, needs, wants, and likes that can be discovered, supoenaed, archived, tracked, and exploited to all sorts of ends. Such a beast has never before existed in the history of culture, but is almost guaranteed to grow exponentially from this day forward. This artifact can tell us extraordinary things about who we are and what we want as a culture. And it has the potential to be abused in equally extraordinary fashion.
When Battelle considered the implications, it overwhelmed him. “Once I grokked this idea (late 2001/early 2002), my head began to hurt.” Yet, for all its promise, marketers have only marginally leveraged the Database of Intentions.
In the intervening time, the possibilities of the Database of Intention have not diminished. In fact, they have grown exponentially:
My mistake in 2003 was to assume that the entire Database of Intentions was created through our interactions with traditional web search. I no longer believe this to be true. In the past five or so years, we’ve seen “eruptions” of entirely new fields, each of which, I believe, represent equally powerful signals – oxygen flows around which massive ecosystems are already developing. In fact, the interplay of all of these signals (plus future ones) represents no less than the sum of our economic and cultural potential.
Sharing Battelle’s predilection for “Holy Sh*t” moments, a post by MediaPost’s Laurie Sullivan this Tuesday got me thinking again about Battelle’s “DBoI.” A recent study by Google and EA showed that using search data can predict 84% of video game sales. But the data used in the prediction is only scratching the surface of what’s possible. Adam Stewart from Google hints at what might be possible, “Aside from searches, Google plans to build in game quality, TV investment, online display investment, and social buzz to create a multivariate model for future analysis.”
This is very doable stuff. All we need to create predictive models that match (and probably far exceed) the degree of accuracy already available. The data is just sitting there, waiting to be interpreted. The implications for marketing are staggering, but to Battelle’s point, let’s not be too quick to corral this simply for the use of marketers. The DBoI has implications that reach into every aspect of our society and lives. This is big -- really big! If that sounds unduly ominous to you, let me give you a few reasons why you should be more worried than you are.
Typically, if we were to predict patterns in human behavior, there would be two sources of signals. One comes from an understanding of how humans act. As we speak, this is being attacked on multiple fronts. Neuroscience, behavioral economics, evolutionary psychology and a number of other disciplines are rapidly converging on a vastly improved understanding of what makes us tick. From this base understanding, we can then derive hypotheses of predicted behaviors in any number of circumstances.
This brings us to the other source of behavior signals. If we have a hypothesis, we need some way to scientifically test it. Large-scale collections of human behavioral data allow us to search for patterns and identify underlying causes, which can then serve as predictive signals for future scenarios. The Database of Intentions gives us a massive source of behavior signals that capture every dimension of societal activity. We can test our hypotheses quickly and accurately against the tableau of all online activity, looking for the underlying influences that drive behaviors.
At the intersection of these two is something of tremendous import. We can start predicting human behavior on a massive scale, with unprecedented accuracy. With each prediction, the feedback loop between qualitative prediction and quantitative verification becomes faster and more efficient. Throw a little processing power at it and we suddenly have an artificially intelligent, self-ssimproving predictive model that will tell us, with startling accuracy, what we’re likely to do in the future.
This ain’t just about selling video games, people. This is a much, much, much bigger deal.