comScore Networks announced the first-quarter results of "The Players" study, finding that game sites reach almost 50% of the Internet universe, representing 76.9 million consumers in April 2006, up from 71.6 million in April 2005.
The Players research found that
Gamers are also avid Web users, spending more than twice as many hours online per month versus the norm (53 hours per month versus 24 hours for the average Internet user). Additionally, Heavy Gamers go online more frequently during the month, averaging 24 days compared to the average Internet user who typically goes online 17 days per month.
According to the survey, more than 50 percent of Heavy Gamers and one-third of Light/Medium Gamers are at least somewhat familiar with the concept of in-game advertising i.e. the contextual placement of brands or products within games.
35% of the Heavy Gamers disagreed with the statement "these ads interrupt my play and bother me". Importantly, nearly half of heavy Gamers felt that in-game advertising was an inevitable part of the future of their play. When asked if the ads would make them consider buying the product or service, heavy Gamers were actually more receptive than light/medium Gamers.
When asked about their attitudes towards games with advertisements, only 15 percent of Heavy Gamers claimed they would be "unlikely" to play games that included such product placements
How Likely Are You To Play Games That Advertise Or Promote A Product/ Service In The Next 3 Months? | ||
Heavy Gamers | Light/ Medium Gamers | |
Likely | 33% | 23% |
Neither Likely, nor Unlikely | 52% | 56% |
Unlikely | 15% | 21% |
Source: comScore Networks, February 2006 |
Erin Hunter, senior vice president of comScore entertainment solutions, says "Gamers are networked and vocal about what they like and don't like, and the results of comScore's study reveal that the vast majority of Gamers are not bothered by in-game advertising."
For more details about this study, visit comScore here.