A Brand in the Hand
Even the platform's champions admit the mobile-gaming segment expected to surge in the United States has failed to materialize. Could advertising come to the rescue? Only 9 percent of phone owners ever play games on their handsets, according to M:Metrics, and far fewer actually buy new ones. Game libraries are cluttered with mediocre titles, and even hard-core gamers can't muster the same sort of enthusiasm for this portable platform they show elsewhere. The technology gets in the way of design, says Brian Burke, managing director of corporate development at Smashing Ideas, which makes hundreds of Flash-based online games for Nickelodeon and the Cartoon Network. "Not enough gets spent on developing the game because you spend more to port it across all those different phones," he says. Burke hopes Adobe's highly portable Flash Lite programming language will bring some standardization to the handheld world so he can port appropriate Web-based games to a platform that runs across devices. Smashing Ideas is starting to do this work with Verizon and Nokia.
But so far, even charging $5 to $10 a pop on an installed base of 250 million phones, the U.S. mobile-games market will net only $845 million this year, according to research firm Gartner. Many users feel burned by past purchases, or they just stick with whatever simple titles come bundled with the phone.
The demographics of mobile gaming skew a bit female and are similar to online casual gaming, but this platform has not institutionalized the free, ad-supported model. Mobile games ad networks Hovr and Greystripe are trying to bring the Web model to mobile. Greystripe's AdWrap technology, for instance, runs one or two full-page ads before players engage a free downloadable title. Until recently Greystripe attracted smaller game developers with older and more rudimentary titles, but higher profile brands like Sega Mobile and Hands-On Mobile now put older A-list games like Spyro and Top Gun into the libraries. With consumers unwilling to pay much, if anything, for mobile games, a model like Greystripe's could encourage more experimentation and give consumers a fair exchange of value.
A recent Dynamic Logic study of a mobile-game ad campaign for the film The Golden Compass showed a 19.4 percent lift in post-exposure awareness of the film's title and a 9.5 percent lift in intent to see the film. "Players are engaged with the brand in the role of sponsor, which creates an atmosphere of good will and receptiveness," says Greystripe CEO Michael Chang.
Recent OMMA Magazine Articles
-
Agency of the Year: Gold -- Digitas Dec. 28, 4:43 p.m.
With its newsroom approach to real-time brand storytelling, Digitas continues to create campaigns with Page-One punch ...
-
Agency of the Year: Bronze, Design -- Digitaria Dec. 5, 4:44 p.m.
By tuning out East Coast chatter and conventional thinking, Digitaria creates digital designs that are as ...
-
Agency of the Year: Silver -- AKQA Dec. 5, 4:42 p.m.
The reason this company keeps winning, year after year? It’s taken its magic far beyond traditional ...
-
Agency of the Year: Bronze, Mobile -- PHD Dec. 5, 4:41 p.m.
To reach the fast-growing audience of smartphone owners, Omnicom's PHD isn't afraid to pump up the ...
-
Agency of the Year: Bronze, Search -- Covario Dec. 5, 4:41 p.m.
San Diego-based Covario’s commitment to clients results in increases in traffic, conversion rates and sales. But ...
-
Agency of the Year: Bronze, Media Planning -- mediahub/Mullen Dec. 5, 4:40 p.m.
For its strategic breakthroughs, mediahub/Mullen goes beyond asking what to buy. Instead, it creates an enduring ...
-
Agency of the Year: Bronze, Creative -- Wieden + Kennedy Dec. 5, 4:39 p.m.
From making moms the star of the Olympics to its Southern Comfort everyman, Wieden + Kennedy ...
-
Ed:Blog Dec. 5, 4:38 p.m.
While choosing OMMA Agency of the Year winners is never easy, making the final cuts this ...
-
Agency of the Year: Bronze, Small Agency -- 72andSunny Dec. 5, 4:36 p.m.
With its choregraphed percussion of brilliant ideas and precise execution, 72andSunny gets more attention than agencies ...
-
Agency of the Year: Bronze, Social -- Pereira & O'Dell Dec. 5, 4:35 p.m.
Thinking far beyond Facebook and branded content, Pereira & O’Dell knows how to put on a ...


Be the first to comment on "A Brand in the Hand"
Leave a Comment