Mobile Gaming No Longer Niche
Mobile gaming is no longer the niche it was even three years ago, with nearly half of all adults in the United States and the U.K. playing at
least once a month.
According to a survey of 2,300 adults (conducted by Information Solutions Group, and commissioned by mobile game company PopCap, which is owned by EA), 44% said they had played at least one mobile game in the past month -- up from 29% in 2011, and double the amount from when the survey was first conducted in 2009 (22%).
“It’s the fastest-growing segment of the game industry at the moment,” Giordano Contestabile, franchise director of Bejeweled (PopCap’s franchise mobile game), tells Marketing Daily. “A year from now, ‘gaming’ will [refer to] mobile gaming, and everything else will be niche.”
The biggest factor in the explosive growth rate of mobile gaming is the adoption of smartphones and tablets, Contestabile says. According to the survey, nearly one out of every 10 new gamers came to the platform via a recently acquired tablet. The lower price point (often free) of mobile games is also driving more casual gamers into the market, he says.
“They have made discovery of games very easy and efficient,” Contestabile says. ”Access is easy and phones are something we always have with us. That’s why the use is so high. Most people play several times during the day.”
Indeed. In addition to an increase in the number of mobile gamers, frequency and play time have also jumped over the past year. According to the survey, the number of people who play daily is up 29% over the previous year, and 22% of the gamers play more than 3 hours a week (up from 14% in 2011).
Moving forward, Contestabile says, it’s likely the industry will see an even greater convergence of mobile and social gaming, allowing consumers to play their favorites regardless of where they are or what device they’re using and to share and play against friends.
“They’ll have different versions [for each platform], but it’s the same game,” he says. “It allows gamers to have a similar experience wherever they are. I think that’s the future. You don’t want players to look for you. You want to be where most of your players are.”
Recent Marketing Daily Articles
-
United Expands Loyalty Program To Businesses May 19, 10:13 p.m.
United Airlines is launching the MileagePlus Small Business Network, the first U.S. travel loyalty program that ... -
Champs Taps Westbrook For Ad Push May 17, 4:52 p.m.
When it comes to a spokesperson deal, if you’re a star athlete you don’t necessarily have ... -
Strategic Vision: Domestics' Strong Showing In Quality May 17, 4:47 p.m.
For several years there has been convergence in the automotive market. No, we're not speaking of ... -
Athenos Unleashes 'Cooking With Yiayia' Campaign May 17, 9:48 a.m.
Julia Child she isn’t, but Yiayia brings her own, trademark irascible appeal to a new series ... -
Gen Y's Favorites: JCPenney, Target, Walmart, Kohl's May 17, 9:07 a.m.
For all of Gen Y’s ballyhooed love of techno-shopping, it turns out that retailers have little ... -
Hanes Aims Destruction Videos At Gen Y May 16, 11:25 p.m.
In an effort to encourage Millennial men to slip into its new ComfortBlend socks, tee shirts ... -
FirstBank Expands Ad Campaign May 16, 11:11 p.m.
FirstBank is extending its TV advertising for the first time outside of its home state of ... -
Jennie-O Partners With 'Recipe Rehab' May 16, 1:07 p.m.
Jennie-O products are being featured in integrations in the popular “Recipe Rehab” show, and in a ... -
2 Audiences, 2 Approaches For Samsung Monitors May 16, 12:27 p.m.
When we get consumers to shell out money for high-end computer monitors, it’s important to give ... -
Meaty: Whole Foods, Smithfield Talk Healthier Hogs May 16, 6:24 a.m.
Looks like meat marketing is stepping center stage. Whole Foods Markets, in celebration of Animal Welfare ...


Be the first to comment on "Mobile Gaming No Longer Niche "
Leave a Comment