Nearly two years ago, I was gushing over the marketing for "Fable II." It was really on the forefront of using virtual goods as a reward for pre-release interest and ordering. Today, nary a game doesn't have some in-game reward for out-of-game behaviors. Deciding between which retailer's pre-order bonus to select has become a mental chore for many a gamer. So as the release date for "Fable III" has neared, I've been eagerly awaiting what form the marketing would take. And I haven't been disappointed.