Industry Insights Report 2019-2020

The retail cost of head-mounted displays is the No. 1 barrier to mass consumer adoption of virtual reality, according to the top line findings of an in-depth, mixed-reality industry report. The study, "Industry Insights Report 2019-2020," just published by mixed-reality industry promoter and conference organizer VRX, found that the "lack of content" was a close No. 2 barrier for most consumers, followed by the current size and design of headsets, the lack of consumer awareness, usability, and "motion sickness."