SecondLife Ã¢â‚¬â€œ a massive player online virtual environment created solely by the users.
Second Life has been receiving a lot of press and attention within the past year for various reasons - IÃ¢â‚¬â„¢ve heard opinions on both ends of the spectrum from destroying the world to making it better. I have two positive ideas about SL: communication and creativity.
ItÃ¢â‚¬â„¢s a great tool for communicating across large distances in the world. In SL you can join with a group of people, see their faces/avatar, talk business or just play, create anything you can imagine. Although using SL as a conference tool could be considered pop culture at the moment, it is a step up from conferences tools such as Breeze by Macromedia, if for no other reason than the fact that it is more immersive. The avatars are sitting in the same virtual environment chatting.
Another aspect of communication for study is computer-mediated communication. Think about this: One person sitting at a computer in Virginia and another person sitting at a computer in California, both are logged into SL and communicating to one another with their avatars. These avatars have their own gestures, expressions, and personalities. And these personalities may or may not be the person sitting at the computer.
The most interesting aspect of SL is the unlimited boundaries to build what ever you wish. If youÃ¢â‚¬â„¢ve got an idea to create a slingshot that shoots cows across a field, it can be made. If you want to make a space station sitting on the edge of a beach, go for it. The creativity is limitless.