The game's primary purpose is to educate with just a dash of entertainment. The program will be available free of charge to universities around the world, both on the Web and as
desktop software. Corporations of course will have to pay something.
IBM thinks big things are afoot with virtual gaming: Innov8 is one of several related initiatives, including an intra-IBM competition called "War of the Worlds," which encourages employees to start virtual businesses or meet with real-world clients and conduct meetings in virtual worlds like Second Life. Members of the winning team receive a Nintendo Wii. Why not use an internal promotion to determine the best ways to leverage virtual worlds? IBM obviously thinks the skills honed playing massively multiplayer games like World of Warcraft can be useful to the world of managing multinational corporations -- it also claims to have the research to prove it.