Why Meta Wants The Universe: It's The Hardware, Stupid

For all of Mark Zuckerberg's talk about "creativity," "interaction," and "commerce" he plans to unleash vis a vis Meta's new focus on the metaverse, it's really a certain form of commerce that he's likely talking about in the short-run: hardware sales.

Facebook has long longed for a piece of the consumer electronics marketplace, but has largely failed with products like its Portal gear. But Facebook also made a big bet by acquiring pioneering virtual reality headset developer Oculus seven years ago for $2.3 billion and it's finally paying off.

While Facebook has never broken out Oculus' revenues, it includes it in its "other revenues" category alongside Portal, and in its recently third-quarter earnings release reported those revenues nearly doubled to $734 million, beating Wall Street's consensus estimate projections of $473 million.

In fact, Oculus' share of the overall VR/XR (extended reality) headset marketplace has also doubled, jumping to 70% earlier this year form 34% a year earlier, according to estimates reported by Statista and Counterpoint Research.

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Why should this matter for Meta's rebranding and refocus on the metaverse, because VR headsets like Oculus are the way people will be getting on it -- at least until some, as-yet-unimagined technology emerges to replace it.

"The virtual reality business is still a small market, but one that Mark Zuckerberg and his company are betting on big time," Statista analyst Katharina Buchholz writes in the report, noting that Oculus' Quest 2 headset already is the best-selling one, with about 4.6 million shipped to date.

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