The iPhone is proving to be quite expensive for AT&T, says
The Wall Street Journal's Martin Peers. According to comScore, iPhone users download games and use the Web at two to four times the
rate of other smartphone users, yet AT&T charges subscribers the same $30 fee per month for data that it charges other smartphone users.
However, certain apps that are popular with iPhone
customers are complete bandwidth hogs, says Peers, citing a recent analysis by Alcatel-Lucent that found that North American wireless network use during an average midday hour consumed 32% of data
airtime but 69% of bandwidth, compared to email, which used 30% of airtime but 4% of bandwidth. This could be a problem as the iPhone subscriber base grows (it is currently 7.5% of AT&T's total),
forcing AT&T to add cell towers to its network.
Meanwhile, Peers points out that the falling cost of voice minutes and lower-end customer additions has been more or less offset by the growth
of SMS messaging and other data services for the major carriers, putting them in a challenging revenue growth situation. Will new revenue from entertainment services drive growth? "Doubtful," says
Peers; he suggests that the carriers abandon unlimited data pricing plans, or they'll "be stuck between a rock and a hard place."
Read the whole story at The Wall Street Journal »