This week, I'm reading a book called
"Cemetery
Dance," which is a fairly entertaining yarn about voodoo murders in New York City. "Crime and Punishment," it ain't, but there's nothing wrong with a good "beach
read" -- and there's nothing wrong with marketing a book as such. If you want to be reading something like
"Angels & Demons," you don't want to get stuck with
"The City of God" by mistake.
So
what's the point of discussing my reading proclivities? Last week, my co-columnist Josh called for the
elimination of the term "casual games," and now this week, it seems only fair that I call for the exact opposite. The point of the term "casual," as Josh noted up front, is to
distinguish games that have a gentle learning curve, but the problem with this term is that many "casual" gamers are finding themselves spending hours on Pogo.com, or on their Nintendo DS,
or on the latest concoction from those addiction peddlers at Popcap.
A casual game is not unlike a beach read -- without the negative
connotations, of course. They're easy to get into, and the
best of them can be extremely difficult to put down. In gaming, the distinction is still a useful one -- developers who want to portray deep or mature themes, or who want to create immersive
entertainment experiences generally steer clear of the "casual" designator, and that in turn is helpful for consumers, who want to play a game where, for example, they don't have to murder someone with a golf club or spend 10 hours a week farming potion ingredients. And while there are certainly people who play casual games in a very serious way, that doesn't make the
term useless or even inappropriate -- casual games are games that it is possible to enjoy casually. You can sit down and play "Peggle" for 10 minutes and make some progress; playing
"Mirror's Edge" for 10 minutes isn't even going to get you started.
Another major component of the "casual" gamer demographic is their lack of identification as
gamers. The word "gamer" conjures up a host of associations -- for marketers especially -- some of which are legitimate, and some of which are growing more bogus by the day. But by and
large, people who play largely casual games don't identify themselves as "gamers," and don't fit the associations that have grown up around that term -- in other words, they're
only casually associated with the overall gamer culture.
I certainly don't claim that "casual" is the ideal term to describe these games and these gamers, but it is the term
that has arisen, and for good reason. Goodness knows we don't need more buzz words in this business.