Making movies is like product development. Each new Adam Sandler comedy or zombie spookfest is essentially a new
product -- one that must be marketed to a target
audience.
That audience either shows up or stays at home on opening weekend, and although many things have changed in the content business, this simple fact has not: Hits make
money, while turkeys die a quick death at the box office.
The big movie studios are all sitting on 80 or 100 years of library content. Each of those libraries
includes hundreds of hit films that have connected with audiences worldwide and are proven commodities in the marketplace.
Maximizing the value of library content is job one for
studio heads, because it permits them to exploit proven market intelligence -- that is, whether or not people like this movie over that movie -- to further capitalize on a studio's initial
production and marketing expenditure.
In other words, content libraries are central to growth and profitability. And outside the library stand millions of people who love movies and
television series, most of whom have cell phones, iPods and laptops with them or nearby.
So why can't I buy any movie I want through iTunes? Why can't I
order "Saving Private Ryan" through my xBox and watch it after I play "Call of Duty"? Why can't I watch "Snakes on a Plane" when I'm on a plane?
Well, maybe that last one's not such a good idea. But you get my point. Studios should be offering paid access to their libraries to users anytime, anywhere, and on any
device.
Why isn't this happening yet? It's a simple question with a complex answer. From my perspective, two interrelated issues are standing in the way: business,
and technology.
I can speak to the technology part. Moving towards a truly multiplatform, "TV Everywhere"-type model raises real issues of rights and metadata management.
The good news? The technology exists to address these concerns.
As for the business piece, studios are dipping their toes in the water: developing their own digital distribution
channels while simultaneously waiting for other technologies to mature. While consumers wait, the majors are effectively mothballing hundreds and hundreds of hugely profitable entertainment
properties, and leaving literally billions of dollars on the table.
Don't get me wrong: these are smart people, and they love making money. But they also don't
want to screw this up; they don't want to end up like the music business.
I understand the reasons for the delay, but as somebody who spends a lot of time drilled into complicated and
minute technical matters, it's refreshing to step back and say, figure it out, guys! People want this! More to the point, they're willing to pay for it!
If you'd like proof of that consumer demand, check out these recent survey results from The Diffusion Group.
So, all
of that being said, I've decided to revise my earlier statement. Open access to content libraries is central to studio growth and profitability.
It's
time for media companies to open the floodgates and let their decades of premium content reach consumers in a way that is both profitable and multiplatform. Movie-lovers and media company
shareholders alike will thank them for it.