Apple computers just aren’t powerful enough to support Oculus Rift virtual reality headsets. That’s according to Oculus co-founder Palmer Luckey. “E
ven the highest-end Mac you
can buy would not provide an enjoyable experience on the final Rift hardware,” ars technica reports, citing Luckey’s comments. According to Luckey:
“It just boils down
to the fact that Apple doesn’t prioritize high-end GPUs.”Read the whole story at Arstechnica »