Imagine you had 10 million gamers gathered around you. That’s what happened during the first Fortnite World Cup, a tournament that brought together the best players in the world and showed us
the monetary and influential power of Gen-Zers.
Epic Games, the company behind Fortnite, partnered with a group of influencers who captivated millions of online viewers. At the end of the
tournament, Epic was able to offer $30 million in prizes to several winners. The Grand Prize winner was 16-year-old Kyle Giersdorf.
Where does all this take us? No doubt, to understand that
the influence and power of gamers has surpassed any expectations, and that here certainly lies a great business opportunity.
Technology’s development has made possible the expansion of
an industry that just a few years ago was growing at a moderate pace. In fact, the gaming industry has exploded and reached unsuspected heights.
It is important to understand this phenomenon
from an economic standpoint as well. It is a great business model, and companies like Epic Games have hired excellent programmers, designers, and marketing and PR teams. They have also gathered a
group of video gamers and influencers — a very clear sign of the size of this business.
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But here the true winner is the business model, where marketers and their agencies will have to
define certain parameters.
First, it’s clear that traditional advertising will not have any major effect on this audience. Gen-Zers, and gamers in particular, know how to detect messages
that don’t feel authentic and relevant, and their reaction to any such messages could be very negative for a brand.
Second, the influence and power of gamers has surpassed any
expectations. A group of popular gamers and influencers, although working independently, is responsible for taking "Fortnite" to the level of popularity it has achieved today. This is a tremendous
opportunity for marketers — the field is ready to harvest.
Brands like Wendy’s are already taking action. In order to have an organic presence in “Fortnite,” the
company created a fearless character based on the brand’s classic redhead girl, who became the destroyer of burger freezers — making it clear to all gamers that they don’t do frozen
beef. This in-game video was streamed for 10 hours on Twitch, a huge win for brand awareness. Not to mention this campaign won the Social & Influencer Grand Prix at the 2019 Cannes Lions.
In a nutshell, for brands, this is not about the size of the investment, but about how relevant they are to their target audience. And this knowledge needs to come from the inside out; you cannot
fake it.
Finally, it’s essential to understand the value of multiple platforms to strengthen an idea. Especially with Gen-Zers, marketers need to implement messages on multiple screens
at the same time and recognize the audience’s patterns — restless and jumping from platform to platform. Knowing how this audience thinks and behaves while playing has become a necessity
for marketers.
All in all, this is a time to learn, act, try new things, and optimize. The recommendation then is not to go big, but to go relevant.