In-Game Measurement Standards Updated To Include 'Intrinsic' Ad Experiences

In an update that could have implications for future standards for measuring advertising in the metaverse, including new three-dimensional and mixed reality ad formats, the Interactive Advertising Bureau (IAB), the IAB Tech Lab and the Media Rating Council (MRC) this morning released a long-awaited update to their in-game advertising measurement guidelines.

The update, which will be open for public comment for a 30-day period ending July 15, "incorporates new advertising formats beyond two-dimensional and video as it relates to viewability within in-game environments," the organizations said of the update, which revise standards first written in 2009.

Since then, in-game advertising and related technologies have exploded and taken on an array of new forms and experiences, some of which are deemed to be models for emerging metaverse advertising experiences, though the organizations did not imply that in their release.

advertisement

advertisement

"The updated standards will address ad viewability, measurement, inactivity, and fraud with intrinsic in-game ads bringing them up to par with the rest of digital media. Intrinsic in-game ads refers to native in-game or in-play ads that are placed ‘in the game’ enabling a seamless part of the gameplay environment," they said, calling out these significant updates:

  • Re-examines the 10-second cumulative exposure duration for counting a valid impression including “sight, sound, and motion”, as well as 3D and virtual environments.
  • Incorporates new advertising formats beyond two-dimensional and video as it relates to viewability within in-game environments.
  • Defines in-game measurement terms (impressions, reach / frequency, and engagement) to align with broader cross-channel measurement efforts.

“Technology has advanced considerably since we and IAB issued our first set of guidelines for in-game ad measurement, which predated critical measurement concepts like ad viewability, so it’s crucial that we issue this update to address the accelerated growth of gaming,” MRC Executive Director and CEO George Ivie stated, adding, “Through the IIG measurement guidelines, we can now have greater consistency versus having vendors create their own rules for their measurements, which enables publisher and buyer trust as the industry works together to create a non-intrusive ad experience.”

3 comments about "In-Game Measurement Standards Updated To Include 'Intrinsic' Ad Experiences".
Check to receive email when comments are posted.
  1. Dan Ciccone from STACKED Entertainment, June 15, 2022 at 9:03 a.m.

    The linked gaming and esports advertising framework is nothing more than a dictionary, so if anyone is using that as a "framework" to understand video games and esports, they are already very far behind.


    The gaming industry moves at a speed that is typically 10 years ahead of the IAB and every other industry conglomerate.  Why the board does not have more individuals who are actually  developing and selling the tech is a huge miss.

  2. loura anni, June 16, 2022 at 8:40 a.m.

    I am making $150 every hour by working on the web at home. A month ago I have gotten $19723 from this activity. This activity is exceptionally astounding and its normal income for me is superior to anything my past office work. This activity is for all and everyone can without much of a stretch join this correct now by utilize this link.
    smile AND GOOD LUCK.smile
    HERE====)> https://worksclick.com/

  3. loura anni, June 16, 2022 at 8:44 a.m.

    I am making $150 every hour by working on the web at home. A month ago I have gotten $19723 from this activity. This activity is exceptionally astounding and its normal income for me is superior to anything my past office work. This activity is for all and everyone can without much of a stretch join this correct now by utilize this link.
    smile AND GOOD LUCK.smile
    HERE====)> https://worksclick.com/

Next story loading loading..