Commentary

Mobile Gaming Grows

Mobile Gaming Grows

Telephia reports that mobile game sales continue to show strong performance during the first quarter of 2006, with wireless consumers buying more than 8.2 million games on their phones in March, up 53 percent from since January 2006. The number of unique mobile game buyers also jumped significantly, surging 44 percent from nearly 3.5 million in January to five million in March, despite other recent reports that show idle growth.

Monthly Mobile Game Purchases and Total US Buyers(x000)

 

Jan-06

Feb-06

Mar-06

% Growth Jan-Mar 2006

Game Purchases (Sales)

5,399

6,530

8,247

53%

Game Buyers (Audience)

3,475

4,282

5,003

44%

Source: Telephia Mobile Game Report, January-March 2006

Since nearly 12 percent of all game downloads were free during the first quarter of the year according to Kanishka Agarwal, Vice President of New Products, Telephia, the true measurement of performance for a publisher is revenue. Audience and revenue measurements for this study were collected directly from the bills of an opt-in panel of nearly 35,000 mobile consumers. "Purchase behavior from consumer bills (vs. respondent recall) is essential for accurate measurement," continued Agarwal.

Top Mobile Game Publishers by Revenue Share(U.S.)

Publisher 

Share of Revenue

Share of Downloads

No-Charge Downloads

1. EA Mobile

30.8%

27.4%

8.3%

2. I-Play

8.2%

6.9%

0.0%

3. Gameloft 

7.7%

8.0%

0.0%

5. Hands-On Mobile

6.2%

5.7%

0.1%

6. Glu Mobile (w/iFone)

5.3%

7.8%

49.2%

7. THQ Wireless

2.6%

1.8%

0.0%

8. Oasys Mobile

2.3%

4.3%

57.0%

9. Sony Pictures Mobile

2.1%

2.1%

0.0%

10. Mobliss 

2.1%

2.6%

0.0%

TOTAL SHARE

74.5%

72.5%

 

Source: Telephia Mobile Game Report, Q1 2006

 The top five mobile game titles In terms of revenue share:

  • Tetris (5.2%)
  • Tetris Deluxe (3.6%)
  • Bejeweled (2.6%)
  • JAMDAT Mahjong (2.2%)
  • Ms. Pac-Man (2.0%)

Source: Telaphia Q1 2006 Mobile Game Report, April 2006

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