Video game content sites represent some of the Web's hottest real estate. Web sites like CNET Networks' GameSpot, IGN/GameSpy, and GameFAQs draw large numbers of early adopters and loyal gamers who
happen to fill the gap left in Nielsen Media's male 18-34 TV ratings void. Increasingly, gaming content and information sites are grabbing the attention of advertisers who have been frustrated with
past attempts to penetrate the closed-door world of video games.
On Tuesday, IGN/GameSpy expanded its online ad format and sales offerings for advertisers in response to increased demand for its
inventory.
IGN/GameSpy became the first Web publisher to incorporate the Interactive Advertising Bureau's new half-page ad standard on a home page. The company is selling a combined half-page
and leaderboard package in 24-hour increments (one 48-hour buy for the weekend) on both the IGN and GameSpy home pages. The new package completely dominates the screen when users log on to either
site.
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"No one has put so much advertising on the front page," says Jonathan Epstein, executive vice president, general manager, media division, IGN/GameSpy. Epstein says the result is a 98
percent larger presence than before for home page advertisers, and at 24-hour increments, advertisers receive roughly 33 million impressions per day. "It gives advertisers a big canvas to fill,"
Epstein says. Weather.com and other publishers also sell premium areas of their properties in 24-hour increments.
On Tuesday, visitors to GameSpy.com were greeted with a huge, combined
leaderboard/half-page ad for Square-Enix's multi-player online role-playing game Final Fantasy XI. Likewise, on IGN.com's home page, Logitech displayed a massive image spanning both the
leaderboard and half-page displays of its new wireless game controller. In both instances, the ads appear as prominently, if not more prominently, than the content on the page.
IGN/Gamespy's
Epstein notes that the decision to sell the half- page/leaderboard combination came in response to advertisers placing "huge emphasis on getting high traffic pages," including the Web site's home
page, and category pages like the PlayStation 2 or PC Games home pages. Premium positions such as these are sold in 24-hour to 3-day increments, while other inventory is sold on a cost per thousand
basis--"however you want to buy or target," Epstein says.
Targeting is also readily available to advertisers because IGN/GameSpy collects information about its user-base through a number of
subscription packages, which include premium content, video clips, magazine subscriptions, and free software. Subscription packages range in price from $5 per month or $25 per year to $10 per month
or $80 per year.
According to comScore Networks' MediaMetrix, IGN/GameSpy reaches more than 19.4 million unique users per month. Epstein says IGN/GameSpy generates roughly 1 billion impressions
per month. IGN.com represents the most concentrated audience of 18- to-34-year-old males of any Internet site (69.4 percent), according to audience measurement firm @plan.
In conjunction with
the new package offering for advertisers, IGN/GameSpy also unveiled a new Web design, upgrading to a 1024 x 768 resolution. Epstein says the upgrade was possible because the overwhelming
majority--86 percent--of IGN/GameSpy users have high-speed online access.
Epstein notes that the site plans to hold an "upfront" next year spurred by advertiser complaints that IGN/GameSpy
inventory for the fourth quarter--the most popular time of year for the video game segment--is often sold out by the middle of March.