Americans Spend Half of Their Spare Time OnlineAccording to Netpop I Play, a new report from Media-Screen, broadband users spend an hour and 40 minutes (48% of their spare
time) online in a typical weekday, and more than half of that is spent accessing activities related to entertainment and communication.
Josh Crandall, managing director of Media-Screen, says
"Many broadband consumers go online for entertainment, and to talk about entertainment with other fans. Marketers need to leverage that interest..."
Search engines and social
networking sites are gaining in popularity, says the report, influencing an equal number of people as magazines and newspapers. 48% of younger users say they learn about new entertainment
through community, review and video sharing sites and blogs. Only 25% say they learn about new entertainment through television.
Crandall goes on to say "Currently, the
proportion of advertising resources devoted to the Internet (about seven percent according to ZenithOptimedia) is nominal relative to the value it generates... among fans... consumers, on a typical
weekday, spend more than 40% of their time consuming media online..."
Two online media activities - sending email and visiting Web sites for personal reasons - are more popular than
watching television, says the report:
Regular
Media Related Activities(% of Respondents) |
Online Media |
Send Emails | 90% |
Visit Web sites for personal reasons | 81 |
Play online casual games | 52 |
Instant messaging | 35 |
Listen to
MP3s | 28 |
Sent text messages | 26 |
Listen to Internet/online radio | 25 |
Offline Media |
Watch Television | 63% |
Read magazines/newspapers | 52 |
Watch
videos/DVDs | 52 |
Listen to AM/FM radio | 48 |
Play video games | 34 |
Watch pre-recorded TV | 23 |
Watch video/movies on portable device | 14 |
Source: Media-Screen and Netpop | Play 2006 |
And, the report find that roadbanders spend 27 percent of their overall time online, or about one hour and forty minutes, on leisure and entertainment
Allocation of Time Spent Online(% of respondents) |
Leisure of Entertainment | 27% |
Communication | 27 |
News or Information | 19 |
Personal Productivity | 15 |
Shopping | 12 |
Source: Media-Screen and Netpop | Play 2006 |
Other topics covered in the
Report include:
- Online versus offline sources used to learn about bands, TV shows, movies, games and Web sites
- Community-based activities such as rate/review a product, publish
a personal page, upload a video or audio file
- Influence of user-generated sources and content
- Fan-related activities
- Entertainment content accessed online by psychographic
group
- Demographics of population and usage among gender, age and income
For more information, please
visit
Media-Screen here.