for Wachovia, and D Custom's partnering with Lennox
Industries to produce a home and garden pub. In branded entertainment, the smallest service category, advergaming showed the strongest gain because it connects marketers with young audiences who
have yet to develop brand loyalty, VSS says. Advergaming, which is what Burger King did when it sponsored an Xbox game sold exclusively in its restaurants, was up 55.3% to $264 million in 2006.
All five sub-segments--event marketing, sponsorships, word-of-mouth marketing, product placement and advergaming--achieved double-digit growth in 2006.
"Branded entertainment spending gains will
be driven by strong growth in each of the five sub-segments--including double-digit growth in the largest, event marketing, as major brands continue to shift dollars to alternative marketing
methods," VSS says. "Product placement will also continue to generate double-digit growth, as the value of this practice increases and demand fuels the transition to paid placements from added value
and barter arrangements.
"The increasing popularity of social networking sites, blogs and instant messaging is creating additional platforms for word-of-mouth marketing, leading to accelerated
growth in 2006." Spending on word-of-mouth marketing increased 21.4% in 2006, to $4.82 billion.
While event marketing remained the largest branded entertainment category in 2006 and continued to
experience double-digit growth, gains decelerated--with spending up 15.4% to $32.24 billion, according to PQ Media, which VSS cited.
Spending on sponsorships increased 10.5%, to $13.38 billion
in 2006. Growth is expected to accelerate in 2007 due to double-digit gains in all categories, including sports, entertainment, causes, arts, festivals and associations.
Sports is the largest
sponsorship category by far--generating $8.94 billion in spending in 2006, driven by efforts to target male audiences. Spending is expected to climb 10.8%, to $9.90 billion in 2007.
Entertainment, tours and attractions will post the strongest growth--up 16.2% to $1.60 billion, as marketers attempt to reach the youth market.
Spending on public relations--the smallest service
category--increased 13.9%, to $3.81 billion in 2006, as major corporations began to look at PR as an essential part of the marketing mix. However, PR generated the smallest spending increase in terms
of dollars, at $464 million. Spending on trade show promotions increased 7.2%, to $2.34 billion.
Consumer and retail accounted for the largest share of PR spending in 2006 at 27.0%, followed
closely by health care at 26.0% and technology at 23.0%.
Direct marketing spending increased 6.6% to $101.51 billion in 2006, due to double-digit gains in e-mail marketing, an influx of new
direct-response advertisers on TV such as insurance companies and reverse mortgages, and modest growth in the largest categories--telemarketing and direct mail. Political advertising also contributed
to gains in the direct mail, e-mail marketing and telemarketing categories.
Spending on direct mail, the second-largest category, increased 5.7% in 2006 to $32.65 billion.
Pervasive Internet
usage and the growing popularity of online shopping sparked a 28.4% increase in direct marketing via the Internet, the highest growth in the direct marketing segment.
While marketers are
attaining positive results through email and Web campaigns, they continue to employ other direct marketing tactics because integrated campaigns are most effective.
Direct marketing spending is
expected to continue to grow steadily during the forecast period, bolstered by consistent direct mail growth and double-digit Internet gains. Growth for direct marketing through television is expected
to accelerate during the forecast period as the tactic becomes more mainstream.
Spending on business-to-business promotions increased 4.0%, to $44.76 billion, as corporations expanded their
investment in employee incentives and high-quality promotional products.
Spending on consumer promotions increased 3.8% to $44.25 billion in 2006, fueled by point-of-purchase advertising and
product sampling. POP advertising is becoming a key component of marketing programs as the store environment evolves into an advertising medium.
While coupons are often distributed along with
product samples, spending on coupons increased only 2.3%, to $7.09 billion, as the robust national economy suppressed the use of coupons as a marketing vehicle. In addition, free-standing inserts
(FSI) spending has been relatively flat due to pricing pressures.
Marketers continue to rely primarily on FSIs, despite declines in newspaper circulation, with about 89% of coupons distributed
through FSIs in Sunday newspapers.
The shift toward new media vehicles is altering the market for coupon distribution.
For example, Subway sandwich shops in 2006 offered consumers coupons
via cell phones, and T.G.I. Friday's offered Cingular Wireless customers a free appetizer or a discounted meal via a wireless coupon.
Although marketers are beginning to embrace online coupon
distribution, it still represents a small share of the overall coupon market, and it is growing slowly.
New technology is also impacting the premiums and games segments. Growth in spending on
premiums remained sluggish, but accelerated in 2006--rising 1.7% to $5.63 billion, as the use of new technology gave the medium a lift.
Loyalty programs, meanwhile, are becoming more
sophisticated due to new technology.
Growth for loyalty programs accelerated to 2.5% in 2006, as programs attracted more members and expanded their offerings. Airlines, financial services,
grocery and specialty retail represent 57% of total membership. However, airlines--heavy promoters of frequent flyer programs--are reducing reward-seat inventory and limiting mileage expiration
periods.
Promotional licensing posted the slowest growth rate among the consumer promotions categories, increasing 1.3% to $6.31 billion in 2006. But growth is expected to accelerate in 2007, as
merchandising related to highly anticipated sequels in the "Spiderman," "Shrek" and "Harry Potter" series sparks spending on the category.
Spending on promotional products increased 4.3% to
$18.78 billion in 2006, driven by double-digit gains in online sales and growth in the largest product category, wearables.