It's January -- the month when analysts get to discuss the sales of gaming hardware and software from Q4. And I'm very dissatisfied.
There is a major problem in the industry, a gaping niche
that needs to be filled. The PC sales numbers are all over the place. The problem lies with digital distribution, and the lack of significant tracking.
For retail sales, NPD steps up to the
challenge of providing fodder for analysis. But PC retail sales decrease each year, as a greater percentage of sales come from digital distribution. This makes things... complicated. Most sites
link to the Steam and Direct2Drive sales charts as well as NPD's in covering the quarter for PC sales, but this too provides a seriously skewed perspective.
For consoles, the bestselling title
of Q4 was "Wii Play." And yet on the PC sales charts, casual gaming is perhaps, in a word, unrepresented. Sure, the NPD chart gives some love to the Sims and Spore, but the PC is the home ground for
casual gameplay - yet there is no reflection (or even an indication) of those numbers in these stats.
Houston, we have a problem. The PC space, fueled by digital distribution, is larger than
we probably realize. The problem is there aren't any good metrics tracking what is actually occurring in PC game sales, as the space presents a serious challenge due to fragmentation. Until this
space gets tracked across distribution points in a trustworthy manner, I have a feeling that marketers are going to continue to under-value the medium.
I'd really love to see a solution come
forward before Q4 2009.