Here Comes Kinect

In just a few days, Microsofts highly anticipated motion sensor, dubbed Kinect, will be released to the public. Personally, I feel like it's a little late to challenge Nintendo's supremacy in the motion control market, but Microsoft's latest addition to their flagship console, the Xbox 360, may have what it takes to draw in the casual gaming audience that is currently in Nintendo's back pocket.

What its made out of

The sensor itself is a small black horizontal bar connected to a small base with a motorized pivot. The device is equipped with an RGB camera, depth sensor and a multi-array microphone which provide the sensor with full-body 3D motion capture, facial recognition, and voice recognition capabilities. All in all it’s a fairly impressive piece of technology for a console.

Its different because..

The key difference between the Wii and Kinect and even Sony’s newly released “Playstation Move” is that rather then rely on an inferred controller system like the Wii and the Move, the only controller used in Kinect is the players body. Imagine a families delight when learning how to play a game is as simple as waving their arms around. The idea of body controls is an exciting prospect, not only does it do away with the broken televisions as a result of loosely held motion controls, it takes a step towards true virtual reality gaming.Which is an exiting prospect because realistically, isn’t that the future of the gaming market. Video games have come a long way in their short life span so is it really that hard to imagine that we could be wearing big HD goggles in the next 20 years.



I can wait

While the prospect of full body motion controls is exciting, Kinect remains to be one of those products that I just don’t get into. I don’t consider myself to be a casual gamer. I like my big computer rigs, FPS’s (first person shooters), and my competitive online gaming. I enjoy being a core gamer and I remain thankful that Microsoft hasn’t chosen to completely abandon their core gaming audience by only making the Kinect sensor an add-on, because its more then likely, especially with new technology that the core of Kinect specified games will likely be targeted towards the casual gaming market in an attempt to cut into some of Nintendo’s player base. Which is fine and dandy, but i’m just not that into casual games. Not only that, but the sensor is set to be priced at a hefty one hundred and fifty US dollars which seems to be a pretty high price point for an accessory. While I look forward to playing it at a friends house, I know that I will not own the product in the near future.

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