Started by Brian Wong, a 19-year-old wunderkind now backed by $4 million in venture capital, the HTML5-based system can be used in almost all Internet-connected game platforms.
Kiip is not based on earning points to redeem merchandise, a la Microsoft's Club Bing. Instead, when a player clears a certain level, an alert for an advertiser-paid reward pops up. Examples include mascara from Sephora, a box of Popchips or more expensive items at higher levels of play (like a Sony Dash). The rewards offered are mostly determined by the type of game, which match up well with demographics.
To redeem a reward, the user must supply his/her email address, which is used to send a redemption code to the player (who can then resume playing). The player needn't sign up for a Kiip account, and emails aren't given to the sponsoring advertisers.
In limited real-word tests, 50% of those who supplied email addresses clicked into the emails to get their codes and redeemed their prizes, reports Wired.
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