Despite the rapid growth of online video consumption, advertiser demand for “premium” video inventory continues to outpace supply. Innovative brands and agencies are looking for new outlets where they can deploy their video budgets.
To date, “premium” inventory has been defined predominantly as advertising placed before television programs online. While this surely constitutes a subset of premium inventory, another burgeoning outlet is that of social games, which replicate much of the safe and comfortable environment for consumers that television does, but can perform better.
According to eMarketer, consumers now spend more time engaged with social games than with any other online activity except social networking itself. Well over 300 million people worldwide come to Facebook every month to play social games. Those numbers are similar to the scale that television can deliver, and there are other experiences that make this similar for the consumer:
As brands determine where to place their video dollars, social gaming provides the comfortable, brand-safe environment and scale that makes television so appealing, but combines that with highly engaged, captive consumers that you can speak with over time as they live in their games of choice. Increasingly, for media to be effective, it will need to transcend mere exposure and be engaging to consumers, preferably in a way that enhances their online experiences. This is the new face of “premium” video.