Many are already calling 2016 the “year of virtual reality,” especially with the long-awaited Oculus Rift going on sale this week. With it comes a promise of multi-sensory
storytelling with rich, immersive narratives and the ability to transport you to places you never thought possible.
This year, Oculus is hoping that over a million people will
experience virtual games, movies, news and content, as well as the potential for face-to-face communication. There’s even talk of VR shopping experiences— a “Minecraft for
Shoppers.” Some brands have already dipped their toe in the VR pool, notably Volvo, Marriott Hotels, Game of Thrones and Amnesty International, and so have CPG brands, but these experiences have
been limited. Now that people have the opportunity to experience VR firsthand with their own device, we should see true VR participation. To help you prepare for what is to come, let’s take a
look back at some recent VR successes from CPG brands:
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Stella Artois’s The Perfect Flight, gave tennis fans a hawk-eye view of the
Wimbledon Tennis Championships. The experience recreated the flight of Rufus, the resident hawk of the grounds, allowing participants to literally have a bird’s-eye view. Users wore the Oculus
Rift headset while strapped to a moving board with wind machines blowing to heighten the flying sensation. This clever experience was showcased in Waterloo Station but was also available as an
interactive video on their website and via Google Cardboard, offering an innovative amplification for their sponsorship.
Dos Equis installed VR headsets in bars, transporting
viewers to the Most Interesting Man’s mansion for a Masquerade party. Via VR, viewers could interact with characters such as flamethrowers, a leopard, magicians and, of course, the Most
Interesting Man. A 360 YouTube video made the experience accessible. This example successfully leveraged the technology to extend their
ongoing brand platform in a powerful and relevant way—“Things get more interesting when you put on a mask.”
Mountain Dew has created a series of VR Dew Tours
taking their fans and putting them in the center of the action. From a tour of Las Vegas, virtually riding alongside pro skateboarders Paul Rodriguez and Sean Malto, to backcountry snowboarding in
Utah with Danny Davis. They even created an interactive feature called "Time Warp" that lets you customize the VR experience by hitting a button to jump back into the experience and see the action
sequence all over again. Mountain Dew perfectly extended their already vibrant content strategy using VR to take it to the next level.
Finally, Kellogg used VR to bring the
fun back to the cereal box by hiding a lens piece in the bottom of the box and then teaching consumers how to assemble the headset from the actual cereal box— genius! Brought to life via
Nutri-Grain Bolt, the homemade VR headset then transported users to the life of an “unstoppable” action sport athlete, creating a series of #LiveUnstoppable content - wing suit flying,
mountain biking and long boarding. And in usual cereal box style, you had to buy different packs to experience the different adventures.
For brands in 2016, the potential Virtual
Reality boom offers an opportunity to evolve branded content by placing someone into a story to get them closer to your brand than ever before. It’s going to be an adventure and challenge to be
the first to do it and do it well, but I can’t wait to see what they create.