In a nod to the popularity of video games, Massive Incorporated, a video game advertising network, today will announce the signing of 12 new advertisers, including Paramount Pictures, which will
promote the movies "The Longest Yard," "Aeon Flux," and "The War of the Worlds." Other advertisers include Coca-Cola, Intel Corp, Universal Pictures, Comcast G4, Nestle, Honda, T-Mobile, UPN, New Line
Cinema, Verizon DSL, and Dunkin' Donuts.
"Blue chip large advertisers are investing media dollars behind this medium. I think we're at a point where it seems that the medium has been
legitimized," said Nicholas Longano, Massive's chief marketing officer. Massive currently has exclusive, long-term deals with 12 publishers, and is slated to place ads in 40 titles.
Amy
Powell, Paramount's vice president for interactive marketing, said video games present a new opportunity to reach consumers. "In order to reach that elusive audience that's slowly but surely migrating
away from television and other media, we think it's a smart way to find them," said Powell.
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Another appeal of video games is that players are completely immersed in the game, giving
advertisers an audience engaged with the medium--and presumably, with the ads. "There are no distractions--when you're playing your video game, no one bothers you," said Longano, a gamer himself.
Massive inserts the ads in games in places where the characters would naturally expect to see them--on billboards, for instance, or posters, scattered throughout the game world. For
example, in "Splinter Cell: Chaos Theory," Massive currently is serving ads for an upcoming Paramount Picture, "The Longest Yard," which will be released on May 27. Posters for the movie are hung on
walls throughout the simulated streets of the game's world. Ironically, however, the game is set in the year 2008, making the ads 3 years too late.
Massive's network officially launched
on March 28 with the release of "Splinter Cell: Chaos Theory," the third installment in Ubisoft's popular espionage series, and the addition of ads to the futuristic online multiplayer role-playing
game, "Anarchy Online."
Ubisoft also has accepted product placement deals from several companies, including men's cosmetics maker Axe. Those placements, however, are hard-coded into the
game, and static--every time a player plays through a level, the same product placements will appear in the same place.
In contrast, Massive's ads are dynamically updated through the
Internet connection of a PC or console system, which allows advertisers to target certain geographical areas, or to change their ads over time. This ability means that players won't necessarily see
the same ads each time they play the game.
Massive allows each game's developers to select the ads that will appear in their games. "Each ad that's served into that title contextually
fits the game. It makes sense to the gamer, and the gamer has a better appreciation for it," said Longano. "You've got a gamer that is completely engaged in that video game environment, because that
product adds realism. You're not going to see any of this advertising running in a medieval game."