Most consumers have not tried augmented reality on their smartphone, but those who have tend to use it frequently.
These are among the findings in a survey of 2,200 U.S. adults conducted by Thrive Analytics and Artillry Intelligence.
About a third (32%) of consumers have tried mobile AR. Of those who use it, 66% are active at least monthly and 54% are active weekly or greater.
Top AR uses are games (83%), social (36%) and product visualization (31%). As to AR desires, consumers want more games (72%), city guides (39%), sports (35%) and retail apps (33%).
Of those who use augmented reality, 73% report high or very high satisfaction. Of those who do not use augmented reality, 53% report definitive disinterest and 28% report confusion.
For pricing, 65% of mobile AR users say they would pay $1 or more for an app and 14% say they would pay $5 or more.
A majority (55%) of non-mobile AR users say they are unlikely or extremely unlikely to try it and 28% don’t know where to look for apps or if their phone is compatible.
Of those who use augmented reality, 54% are male, 46% are female, 61% have an income level of $50,000 or more, with 41% of those having an income of $75,000 or more, according to the survey.