This past week I spoke at MIT's
Future of Entertainment conference on the topic of social media. The dialogue
generated by the two-hour panel (longest I have ever been a part of) was incredibly insightful. Being up on stage for that long a time pretty much ensures people can't just rest on canned
responses. Most of the conversation was focused on what the impact of a social-media-dominated world would be on the production and distribution of entertainment content. Of course, you can't have
that conversation without getting into how marketers would be involved. Henry Jenkins, Head of MIT's Comparative Media Studies and author of the book
"Convergence Culture," put it best in his introduction: "When it comes to social media, if it doesn't spread,
it's dead."
Social is all about spreading. But before you try to say the word v...v...vi...viral (had trouble spitting that one out), there is a key difference that Jenkins
pointed out between viral and social spreading. People spread viruses by accident. It is not intentional to give someone a cold -- at least I sure hope not -- but when people pass things to each other
by way of social interaction, there most certainly is intent. This means that people are rational about spreading something through their social connections.
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To ask for something to spread
virally, shouldn't really be viewed as "tricking" people into spreading something for you. I know from speaking to marketers that they don't want to "trick" people, so what
they need to do is to start evaluating why people would want to "spread" their brand -- NOT thinking about how to make something so funny or edgy that people will spread their brand by
accident. People are not stupid. They know when a brand marketer creates a widget, the marketer is in effect asking people to spread the brand for them. The biggest problem marketers have is fooling
themselves into thinking that in the absence of benefit, people are going to want to help spread their branded widget. Too many times this is just not the case.
It's interesting to look at
how polar opposite the problems of entertainment and marketing are. For most large entertainment companies, the discussion is still on how to prevent people from spreading content without permission
-- whereas marketers are looking for ways to get people to spread their content as much as possible. I am sorry, but if you think about it, it is a little funny. It is especially funny when you think
about how natural it is that one should solve the other's problem, but we all know it's easier said than done.
On another note, if you want a really interesting perspective on how
marketers are voting with their wallets on professional entertainment distributed through the Web vs. amateur entertainment, check out Scott Karp's article, "Hulu to Match YouTube's Revenue: Ten Observations For The Future of
Media," which does an amazing job of highlighting 10 insights we should take from how the two companies are performing. The piece points out that professional, legally distributed content
still has significantly more value than amateur content. The question we should be asking ourselves is, why this is the case. Is it that the opportunity for a brand to reach a person is more or less
valuable depending on the quality of the content? It seems that the situation is more a product of brands lacking a scalable way to achieve reach in a truly appropriate context in the more fragmented
media of YouTube, so they settle for greater reach in an acceptably appropriate context on Hulu. It is a mouthful, but consider the issue. I think you'll agree -- or perhaps not. Let me know.