- CNet, Monday, June 29, 2009 12:22 PM
Apple's iPhone 3GS is a great device, boasting faster speeds and video functionality, but at less than two weeks old, it's still too new a product for game developers to be creating games that take
advantage of its new features. In fact, some developers say it's simply "not wise" to do so.
Last week, Apple announced that it sold 1 million iPhone 3GSs in its first weekend. While
this is impressive, the consumer electronics giant has sold more than 40 million iPhones, iPhone 3Gs and iPod Touches worldwide. As Cnet's Erica Ogg points out, the older models won't be able to run
games and programs with the same efficiency and speed as the new iPhone 3GS.
That said, developers like Pop Cap, the company behind Bejeweled, one of the most popular apps on the
iPhone, said it has no plans to create games that are specific to the iPhone 3GS. For now, Pop Cap and others say they are simply benefiting from the faster load times the 3GS offers.
"Our philosophy is not to take advantage of technology just because it's there," said Andrew Stein, Pop Cap's director of business development. "The other thing to keep in mind: Apple has sold 1
million 3GSs, but there are 40 million devices already in market. By focusing specifically on 3GS, you're leaving a huge potential market untapped at that point," said Stein.
Read the whole story at CNet »