
Challenges exist for 3DTV -- such
as those crazy glasses and high costs -- but there is big early interest for the technology among video gamers and heavy moviegoers.
A new study by The Nielsen Company for the Cable &
Telecommunications Association for Marketing, which commissioned the work, said consumers exposed to 3D films -- especially in theme parks where many people are first exposed to this content -- elicit
strong overall interest in 3DTV.
But there are limitations, according to the study. For example, 77% of consumers believe 3DTV is better-suited for special events such as movies or sporting
events, as opposed to everyday viewing.
Overall, 42% say they had an interest in playing video games in 3D, with 71% of hardcore or regular gamers interested in 3D video games.
Beyond
games, the study said the top 3D content for consumers includes sports, movies, and action/adventure programming, as opposed to niche genres such as nature/animal shows, travel, sci-fi and music
concerts.
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Almost 60% of viewers say 3DTV made them feel like they were "part of the action," and nearly 50% felt it made them more engaged with what they were watching. Nearly half of consumers
-- 47% -- said 3DTV would make them watch programs they wouldn't normally watch.
Char Beales, president/CEO, CTAM, stated: "This is providing a deep understanding of how consumers will watch
3DTV, giving the industry a previously unavailable perspective on the marketplace challenges that are unique to television, from content preferences to frustrations with 3D glasses."
Problems
for 3DTV remain -- namely the high cost, 68%; wearing the 3D glasses, 57%; and lack of 3D programming, 44%.
Almost 90% felt the 3D glasses would constrain their multitasking activities. More
than half mentioned that the glasses are a hassle, cited by 57% of those "not likely" to purchase a 3DTV set. Forty-five percent of consumers were also concerned about discomfort from wearing the
glasses.