 One  of the advantages of app-based
gaming is the lower barrier to entry  relative to traditional console games. As the living-room game boxes  became ever more technically capable, they called for design  sophistication and production
values that have constrained creativity at many  major publishers.
One  of the advantages of app-based
gaming is the lower barrier to entry  relative to traditional console games. As the living-room game boxes  became ever more technically capable, they called for design  sophistication and production
values that have constrained creativity at many  major publishers.
When game development budgets rival feature films, it is  not surprising to see the industry veer toward the sure-thing
franchises and sequels common to Hollywood. Mobile game development is a  bargain in comparison to other video game platforms. As a result, there is a flowering of creativity, and arguably a greater
range of  artistic expression.
Spur  of the Moment Games announced this week it is developing a mobile game  designed partly to support the
Occupy Wall Street movement with both  funds and satire. “Clear the Park” will be an iOS and Android game that  allows you to play a high-profile and apparently seething corporate
executive  who wants to clear the nearby park of protesters because they are  ruining his view.
Your company stock increases as you come up  with successful tactics for scaring or luring them
from their  occupation. You might toss watercoolers out the window at them or try  negotiation. If you lose, then the protesters get to set up a Ken &  Gerri’s Ice Cream Shop out of your
former office building.
Some  of the proceeds of the game will be donated to the Occupy movement in  the form of gift cards that protesters can use to buy necessities while  they protest.
Playing  on the “99%” slogan adopted by many Wall Street occupiers, the game’s  tagline is “Being 1% is 100% Awesome.” “It is all in good fun, but with  an
underlying sarcasm,” say co-creators Brad Thorne and Jerry Broughton.  Thorne says there is an opportunity for games to widen their scope. Mobile has introduced more affordable means  of
production and distribution than ever before.
“It  is an art form if you want to express yourself in a game, and not do what  everyone else is doing. You can now push out a  more
consistent product faster,” Thorne says. “Henry Ford would be  proud.”
The  longtime Web developers have never deployed a game before but they say  it is on track for a
November release. “We have some PlayStation  expatriates helping,” he says.
In  fact, Thorne and Broughton have much more ambitious plans for blending  gaming and hot issues. They
are developing a project called NewsPlay  that ties breaking news headlines in with topically relevant casual game  play. Thorne envisions a “Daily Show” style of delivery. but in a mobile
gaming format where real-world news is included in an entertaining and  often satirical package of casual games. He sees a market for this  approach in the post-newspaper era where many young people
get more of  their news from Jon Stewart than from the networks. “We are carrying  mobile phones, but just making them mimic 200 year-old newspapers and  just reading headlines. Yet we make
interactive books for children on  mobile.“
He  envisions news + gaming as a kind of mobilized, interactive political  cartoon, a way of communicating news that is both funny and
insightful.  And perhaps it opens up a hybrid model for digital news that seems to  have eluded many media companies thus far. After all, as Thorne points  out, “people won’t pay for news
content, but they will pay for games.”