My
column last week on the death of the persona seemed to find a generally agreeable
audience. But prior to tossing our cardboard cutouts of “Sally the Soccer Mom” in the trash bin, let’s just take a few minutes to remind ourselves why personas were created in the
first place.
Alan Cooper -- the father of usability personas -- had no particular methodology in mind when he created
“Kathy,” his first persona. Kathy was based on a real person that Cooper had talked to during his research for a new project management program.
Cooper found himself with a few
hours on his hands every day when his early ‘80s computer chugged away, compiling the latest version of his program. He would use the time to walk around a golf course close to his office
and run through the design in his head. One day, he engaged in an imaginary dialogue with “Kathy,” a potential customer who was requesting features based on her needs. Soon, he was deep
into his internal discussion with Kathy. His first persona was a way to get away from the computer and cubicle and get into a customer’s skin.
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A few points here are important to
note here. “Kathy” was based on input from a real person. The creation of “Kathy” had no particular goal, other than to give Cooper a way to imagine how a customer might use
his program. It was a way to make the abstract real, and to imagine that reality through the eyes of another person. At the end we realize that the biggest goal of a persona is just that: to imagine
the world through someone else’s eyes.
As we transition from personas to data modeling, it’s essential to keep that aspect alive. We have to learn how to live in someone
else’s skin. We have to somehow take on the context of their world and be aware of their beliefs, biases and emotions. Until we do this, the holy grail of the “market of one” is just
more marketing hyperbole.
I think the persona started its long decline towards death when it transitioned from a usability tool to a marketing one. Personas were never intended to be a
segmentation tool. They were just supposed to be a little mental trick to allow designers to become more empathetic – to slip out of their own reality and into that of a customer. But when
marketers got their hands on personas, they did what marketers tend to do, adding the gloss and gutting the authenticity. At that moment, personas started to die.
So, for all the reasons I
stated last week, I think personas should be allowed to slip away into oblivion. But if we do so, we have to find a way to understand the reality of our customers on a one-to-one basis. We have to
find a better way to accomplish what personas were originally intended to do. We have to be more empathetic.
Because humans are humans, and not spreadsheets, I’m not sure we can get all
the way there with data alone. Data analysis forces us to put on another set of lenses: ones that analyze, not empathize. Those lenses help us to see the “what,” but not the
“why.” It’s the view of the world that Alan Cooper would have had if he’d never left his cubicle to walk around the Old Del Monte golf course, waving his arms and carrying on
his internal dialogue with “Kathy.”
The way to empathize is to make connections with our customers — in the real world — where they live and play. It’s
using qualitative methods like ethnographic research to gain insights that can then be verified with data. Personas may be dead, but qualitative research is more important than ever.