Commentary

Gaming Is Emerging As Next Dominant Tech Platform

  • by , Featured Contributor, October 22, 2020
One of the things I look forward to in the fall is the latest annual outlook from longtime media industry leader and management consultant Michael Wolf and his firm Activate. I just downloaded and devoured the 148-slide Activate Media & Technology Outlook 2021 this morning and was not disappointed.

It is a very special view on how consumers are changing their media behaviors and preferences, and looks at everything from TV to ecommerce to gaming.

What really struck me this year is one of the report's core theses: Gaming is emerging as not just the fastest growing media behavior among Americans, but as the next dominant tech platform, akin to what we saw in search starting 20 years ago and social over the past decade.

The opening bullet captured it perfectly. “Video Games: Gaming is the new technology paradigm as most digital activities (e.g., search, social, shopping, live events) will increasingly take place inside of gaming.”

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I believe that Wolf and his colleagues at Activate are spot-on. Gaming will become the dominant platform for digital activities over the next decade. As a result, gaming will become one of the most important platforms for advertising and marketing during that time frame as well. It will become the place where people don’t just play games but watch their TV and their movies (and their ads, too).

Just look at “Fortnite.” The free-to-play game now has more than 300 million registered users around the world, and is streaming private concerts and full movies to gamers logging on, while collecting more than $5 billion this year in micro-transactions from a small subset of users who buy virtual goods and capabilities to use in the game.

Do I think publishers of games like “Fortnite” should immediately flood their platforms with ads? Absolutely not. The introduction of advertising into these massive and fast-emerging media platforms will require managing a delicate balance centered on a single, simple and unbreakable precept: The gamer is in charge.

These games are so popular because gamers and their friends playing them are the center of this universe. Ad models that emerge on these platforms will have to operate the same way.

What might that advertising look like, then? It will start with permission. I expect gamers will have to consent to accept each and every ad. It will include skipping. Gamers will need to be able to skip any ad they don’t want to watch.

Ads in video games will certainly include rewards. Gamers will need to receive value for ads that they watch. The majority of “Fortnite” players don’t spend on anything in the game, but I’m sure those same hundreds of millions of gamers would also like some of the same stuff their friends are getting. Watching ads to get these perks might be an attractive path.

Bringing ads to premium video games will absolutely require amazing ads, with really great, relevant creative. Sticking in ads from programmatic feeds or taking any old ad off TV or YouTube won’t cut it.

If advertisers want to be welcomed into video game environments, they will need to treat them like the Oscars and the Super Bowl: Create great ads, highly relevant to the event, and fun and memorable to experience.

I suspect the prediction of gaming as the next dominant tech platform may take some time to play out. But, given the acceleration and growth that video game playing has experienced through this terrible pandemic, it may happen much sooner than many people would expect. Ads may be part of this trend sooner, as well.

What do you think?

6 comments about "Gaming Is Emerging As Next Dominant Tech Platform".
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  1. Javier Saralegui from Danger TV, October 24, 2020 at 1:18 p.m.

    Content capable of stoppig potential gamers from flying through their feeddriving users to those video games will also have 

  2. Javier Saralegui from Danger TV, October 24, 2020 at 1:22 p.m.

    Content capable of stopping potential gamers from flying through their feeds in a 5g low latency world will also find themselves in a lucrative position. They could also may be able to apply themselves and their inventory to cost of acquisition models versus CPM/CPV which may be significantly more lucrative...I think!

  3. Dave Morgan from Simulmedia replied, October 24, 2020 at 1:30 p.m.

    For sure Jav. I agree and believe that we will see a lot of content purpose-created for delivery and monetizatoin within these massive, multi-player video game environments.

  4. Frank Zazza from Slot Perks, October 25, 2020 at 10:16 a.m.

    I agree 110% with Dave. The gaming world has changed since the pandemic. What's important gamers are a captive one-on-one audience, so you need to first capture their trust before you sales pitch them. The revolving, irrelevant banner ad will soon be a prehistoric relic. Soon, new forms of permission base reward advertising that is fun and memorable will engage gamers. This in turn will increase ARPDAU benefitting game developers and publishers.

  5. Dave Morgan from Simulmedia replied, October 25, 2020 at 2:53 p.m.

    Great point Frank. Earning gamer trust will be critical here, and for sure many (or most) of the techiques developed in the digital banner world won't work here. It's going to have to be all about choice, relevance and delivering real value.

  6. Craig Mcdaniel from Sweepstakes Today LLC, October 26, 2020 at 6:22 a.m.

    What is being overlooked is gaming is replacing other forms of entertainment. Gaming has being eating into prime time TV, some sports, and if you want to extend this, even personal relationships and dating. 

    Every 5 to 20 years we are seeing changes in our daily entertainment free time. The pandemic has help push this cycle faster. 

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