
Weblin, a
browser-based social network/virtual world hybrid, is eyeing the U.S. market. The German-based company has already partnered with brands like Adidas and 20th Century Fox for European campaigns, and
set up a Boston office in mid-spring. The potential expansion comes in the midst of another milestone: The site has attracted one million registered users.
Users download the
platform and create an avatar or "weblin" that resides at the bottom of their browser screen. They can customize their weblin's appearance and chat with other users while surfing the Web
naturally--checking emails, watching online video or playing casual games--without having to be logged in to an actual world.
"It's not as intensive in terms of the amount of space it requires on
your hard disk," said Marc Theermann, Weblin's general manager, North America. "And it's not cutting into the surfing habits of other sites, so the entire Web becomes the weblin's playground."
Currently, the most popular areas for weblins to gather have been on social media sites like Facebook, hi5, Orkut and YouTube, and the average time spent with the application live is over 30 hours per
month.
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Advertisers can launch campaigns in Weblin with branded avatars and merchandise, include the application for download on their site, or even develop a customized, white-label version of
the program. Adidas, for example, created branded weblins that spread through the system, stretching, jogging and chatting about the particular sneaker they were wearing.
"So people on Facebook
and YouTube saw these joggers and interacted with them because it was in line with the regular Weblin experience," Theermann said. He said that click-through rates (CTRs) on the scripted avatars,
which sent users through to a customized landing page, topped 3%.
Fox launched a more involved campaign for the European premiere of "Horton Hears a Who!" creating a custom microsite that
introduced the film's characters, and featured games and other activities, as well as a Weblin application download. Once kids loaded the app, they could search the microsite for a special treasure
chest and win prizes. "The whole idea was to have users interact more with the site, and to create ambassadors that would roam the Web," Theermann said. "Other users would be on Disney.com or YouTube
and see a 'Horton' character walk by. Then they'd follow it and click back to the microsite."
Theermann said that on average, weblins received about seven clicks back to their birthplace each
month, whether to the Weblin home page or another branded site. "So if 100,000 users went to a company's site like Coke, for example, and created a weblin, then Coke would end up with 700,000 clicks
back to that site every month."
Theermann said that the Adidas and Fox promos were executed on a per-campaign basis, most likely coming from the companies' viral marketing budgets, but he
expected that CPM-based buys would be available in the coming months. The application is available in nine languages, including English, Spanish, German and Japanese, with a translator tool in the
works.