The first puzzle one confronts in this new TNT limited series called "I Am the Night" is its title. Read the whole story
TV networks are estimated to rise 2.3% in ad revenue to $11.2 billion for Q4 2018, according to MoffettNathanson Research. Read the whole story
The brand's first pre-game placement is intended to focus on togetherness before what has become a divisive moment in NFL games. Read the whole story
Cable operator-based companies' overall revenue growth slipped 4% in Q3 2018 from 4.1% in the second quarter. Read the whole story
The research on OOH viewing of sports says nearly 70% of those TV viewers like to watch that content with others. Some 66% of … Read the whole story
The VAB report found YouTube enthusiasts watched just as much traditional ad-supported TV (50% watch three hours or more) as the average adult age … Read the whole story
According to data from the end-to-end product validation platform Alpha, 68% of respondents say Netflix has the most appealing selection of content, when compared … Read the whole story
It's not dogs playing poker, but the winnings involve guacamole rather than chips. Read the whole story
A video prior to the game will include a sweepstakes, and the final prize will be unveiled in the Super Bowl spot. Read the whole story
YouTube says the shift will only impact around 1% of all videos on the platform, though with more than 300 hours of video uploaded … Read the whole story
Research finds Instagram is particularly strong among Gen Z, becoming a more popular place to watch entertainment content than Facebook and topping LinkedIn for … Read the whole story
It's really hard to judge the amount of misplaced ego that goes into buying and creating an ad that most of the country will … Read the whole story
President Trump said: "I never worked for Russia." That may go down in history alongside Richard Nixon's "I am not a crook." As a … Read the whole story
Why have some of the world's largest tech companies failed at bringing marketplace technology to TV? To me, the answer is pretty straightforward. Read the whole story
Video game revenue -- software and hardware sales -- grew 18% to $43.4 billion in 2018. TV consumers spent around $100 billion on in-home … Read the whole story