• Provocative Advertising: 5 Important Tips For Marketers
    Anything edgy sells, and companies that market to teens know it. From Victoria's Secret to Science World, more and more companies continue to produce provocative ads in the hopes of catching the attention of today's teen.
  • Gaming As A Gateway
    Marketers looking to reach a teen audience should take cues from the makers of Minecraft and focus on harnessing the incredible passion and devotion that teens have for this and other digital games. For those who don't know, Minecraft is the incredibly successful 3-D game developed by Swedish developer Mojang that allows players to choose either the "survival" mode or the "creative" mode to build an entire fantasy world. According to a recent New York Times article, Nitasha Tiku, co-editor of Valleywag, noted that Minecraft has 100 million registered users and has essentially cornered the market for both boys and ...
  • The Double Secret Solution
    Teenagers are tricky. They can be fickle, moody, sly and sullen. Teens can also be tricky for marketers.
  • Summer Fun & Summer Funds
    Just over a quarter of 16-to-19 year olds (27%) had summer jobs in 2013, according to research from the U.S. Bureau of Labor Statistics, down from 45% in 2000. The employment picture for teens in 2014 doesn't look much better, but they don't necessarily mind.
  • 4 Questions To Answer Before Using Promposals And Other Memes
    Just in time for prom season, KFC last month launched a campaign with an unusual message: give your date a chicken corsage. The cheeky marketing initiative encouraged teens to surprise their dates "with a chicken corsage that will make her eyes light up and her mouth water."
  • How To Market An App To A Teenager
    Today's teens are a mobile-first generation. They tweet and Snapchat and send over 60 emoji-laden text messages a day. According to Pew, 58% of teens have downloaded apps to their smartphone, and apps like WeChat, Vine, and Instagram take top spots for popularity. So when we set out to launch a mobile app that combines 15 seconds of sound with any digital image, we knew that winning over teens would be essential to our success. Eight months in, we've learned some important lessons about marketing an app to teens. Here are the six keys to success.
  • Think Outside The Brand
    Teens' brand preferences are as fragmented as their media habits. With cool new brands popping up overnight thanks to crowd funding and venture capital and the rebirth of the small business, there's always something new to discover.
  • Are You Ready For The 'Majority-Minority' Demographic?
    The teen demographic in the U.S. is quickly changing, and many brands are not well-equipped to respond. In 2012, 64% of the U.S. population was made up of non-Hispanic whites. Census data from last year, however, shows that America's racial and ethnic minorities now make up about half of the under-five age group.
  • Lo-Fi Hits A New High
    For years, tech companies have been striving to make highly sophisticated products that replicate or supplement the real world. But 3D-TVs have officially failed and augmented reality is still struggling to become part of our daily lives; meanwhile lo-fi is having a moment in the form of pixilated graphics and archaic web design. Teens in particular seem to be drawn to the counterculture movement (surprise, surprise).
  • How Can Political Marketers Win With Young Voters?
    Political marketing to young voters is big business. One report suggests that parties spent more than $100 million marketing to youth groups in 2010. And it's no wonder why: Politicians who want to win the White House in 2016 need to engage teens-and they need to do it soon. After all, today's 15-to-19 year olds will help elect the next president.
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