continues to migrate to whatever screens
are placed in front of us. By now, all manner of pundits will have weighed in with opinions on the much-hyped Apple
iPad after its April launch. And as we look forward to seeing what these new tablet media experiences will be, I cast my vote for those that are increasingly "rich" in the sense that they will be
dynamic, layered, and interactive. The audience wants richness
. It's in our blood. We are the TV
generation. Look at what happened to the evolutionary history of Web
sites. It didn't take long to see motion, video, and other telling signs of richness making their way into the computer screen Web experience. The same thing happened to mobile phones. The iPhone was
profound in that it gave us a screen
. A screen that came to life and made the experience of consumption and navigation fun. In a way, you might say that all media, because of the
of TV, moves in the direction of richness to satisfy the visual expectations
of the audience. This idea of richness includes:
THE NOTION OF A SINGLE SPACEScreens are flat. The content is not.
I see screens as windows
(define) specific views into spaces. Media events occur in these spaces
. Words, images, graphics, video, and sound, as the basic components of media, combine to create
meaning. These spaces are the new frontiers
of media, something like virtual versions of landscapes or cityscapes that combine way-finding, branding and content in an
As we, the TV generation, became the Internet generation, our expectations grew to include interactivity
well as richness. I've described this as the desire to have media experiences look like broadcast TV and also be interactive. That means that the motion and dynamics we see in the media
are for a purpose. They move
us from state to state: we pull back to get context
, we push in for detail, we click an item and something new expands.
The rich TV spaces are alive
and respond to our poking. It's as if we have now conceptually moved our hands through the screen to move things around at will. Layers & scale
These environments tell stories by guiding us with placement of graphics and information front to back in the space. The traditional print approach lays
things out on a flat surface, but the rich TV approach places some contextual elements in the background, utilizing Z space
. Today's sports coverage on Television presents a
great deal of information in a layer in front of the action. With new connected tablet and mobile screens we will be able to pull that information closer to us and interact with this content.
There are two ways to look at scale in media:
1. The scaling of experiences
to accommodate various screen sizes (small mobile, bigger tablet, bigger TV) and
modes of interaction. I believe that small screen mobile experiences are close relatives to interaction on TV. With TV and mobile we mostly expect to snack and keep it simple.
2. Scale can also help us consume more efficiently
. By scaling key elements we can more easily scan content, and either stay top-level or dive deep. The best
new designs will use scale to allow for this new consumption. Single-space thinking
Application thinking. Transitions are the key. A single, dynamic space
for experiencing content.So then, about this issue
I've taken a stab at trying to imagine parts of this magazine issue as spaces. Pulling the elements
photos and some elements into the background, and pushing the page back to declare a sense of this space. I can't make the elements move on paper, but use your
for now. Maybe a digital screen version of these ideas will be available later?
to Joe Mandese for his invitation to me to roll
up my sleeves as a guest editor. I'm sure the art department at MEDIA
will be happy to see things get back to normal in laying out pages for the next edition. I've certainly
enjoyed pulling them apart for this issue.