
Coca-Cola is free. No, not in calories or
caffeine, but the media that fans generate about the brand.
Michael Donnelly, the Atlanta-based company's group director of worldwide interactive marketing, speaking at the ANA's Social Media
conference in New York on Thursday, said fan-generated content and commentary costs nothing, and is a major benefit of using social media. The company, which fields 500 brands worldwide in some 206
countries, is putting a lot of attention on how to do that as efficiently as possible in its various markets.
Donnelly says the company, which has a group of 30 people in its global interactive
group with only four focused on social media, has created a program called KO Social Hub. He says the program, whose first two initials stand for Coke's stock ticker symbol, will be a social media
tool kit that any of Coca-Cola's 3,500 marketers around the world can use locally to create programs.
advertisement
advertisement
"We are creating common solutions," he says. "My job isn't to run programs; my job is to give
marketers platforms that make it possible to run thousands of programs." He adds that the idea is to make it easier for marketers in different countries to reach local cohorts of Coca-Cola's 7 million
fans across dozens of social-media sites. He also says that the "On Facebook alone, we get 5,000 mentions per day, 99.2% of which is popular."
Donnelly says the biggest challenge is the "science
of scale." He says KO Social Hub is intended to provide tools across the Coca-Cola enterprise. "So marketers don't have to worry about technology, but can leverage scalable assets -- our 7 million
fans. We are trying to build back-end solutions so we can leverage these assets," he says. "If you were to create a Facebook and YouTube page for every country in which you market, then moderate and
run those pages, you will be doing a $30 to $40 million investment; Our strategy is to have a single presence, central pages so that no matter where you are in the world, when you pull up
YouTube/Coca-Cola, you get a country-local social page."
Coca-Cola is also extending consumer-created video series, such as the "Dusty and Michael" series. "They were two creators of a fan page
on Facebook," he says. "One is an actor, one's a writer. Rather than buying or taking over their program, we chose to do something different: we co-administer the page with these two guys. Will it
move the needle for Coca-Cola? Probably not, but we have done about 13 short videos like this and will put them out through the course of the year. They are very real, by two fans who created the
page."
The company is in the midst of a social-media campaign using digital crowd sourcing to determine what happens next. Called Expedition 206, the effort let consumers vote for which three
ambassadors would travel to 206 countries in the course of 365 days "generating happiness." The program is half over, and crowd sourcing also determines what they do in each country.
The latest
consumer content effort is around the fourth anniversary of the Mentos and Diet Coke "geyser" video. The company helped produce a new video using Coke Zero and Mentos to propel a man hundreds of feet.
"It's nearly impossible to create viral videos, but their first video has been seen well over 100 million times and still thousands of times per week. We have tried to emulate that."