Recently the GSN Games Network conducted a research report on the online games industry in conjunction with their network sites including GreatDayGames.com, CrazyMonkeyGames, iWin, Gamesville and
Teagames. Nearly 1,500 responses were collected in December 2008 and January in an online survey about online game preferences and attitudes. The final research results highlighted some interesting
stats and facts regarding how people are playing and using online games on a daily basis.
What does this potentially mean for marketers interested in deploying games to help drive
brand engagement? How can games help increase brand awareness and customer loyalty? Below are some key statistics and insights regarding consumer online game play habits that can help marketers use
online gaming to their advantage.
Relaxation and Stimulation are Key Reasons for Playing Free Online Games
Not surprising, people are playing games to relax and also stimulate their
minds. More than 60% of respondents play online games daily and spend more than 11 hours a week playing. In addition, the top three reasons for playing free online games include taking a break or
relaxing, stimulating the brain and relieving stress. If an advertiser uses games to communicate a brand message, keep game play simple and easy to understand. Difficult games that require a lot of
instruction can be confusing and drive people away. Not surprisingly, the research showed that puzzle, word and card games, which are some of the easiest games to play, are preferred.
Evening
Time is Fun Time for Game Players
The research also revealed that the most popular time of day for game play is in the evening after dinner. Beginning at about 6 p.m., users start playing
games, with play typically dropping off around midnight. This is true for weekdays and weekends as well. Marketers can usually expect their peak game play during this time and any bonus promotions or
special messaging might reach the largest audience then.
Online Gamers Find Free Online Gaming More Stimulating Than Watching TV
The Internet has solidified itself as a key part of
the overall media mix. 49% of respondents stated that they get more satisfaction out of playing free online games than out of watching TV and 59% stated that playing free online games is their
favorite online activity.
Gamers Have Accepted Advertising As Part Of The Gaming Experience
More than 50% of people felt that being able to play games online for free in exchange for
watching some advertising is a great deal. Site visitors recognize that free online content is often supported by advertisers and see this as an acceptable practice. Pre or post roll banner ads and/or
interstitials are accepted practices in the online world. Custom advergames that integrate an advertiser's message into game play are also a great way to communicate your message while appealing to a
player's need for relaxation, stress relief and stimulation.